Towards unobtrusive emotion recognition for affective social communication. Awareness of the emotion of those who communicate with others is a fundamental challenge in building affective intelligent systems. Emotion is a complex state of the mind influenced by external events, physiological changes, or relationships with others. Because emotions can represent a user's internal context or intention, researchers suggested various methods to measure the user's emotions from analysis of physiological signals, facial expressions, or voice. However, existing methods have practical limitations to be used with consumer devices, such as smartphones; they may cause inconvenience to users and require special equipment such as a skin conductance sensor. Our approach is to recognize emotions of the user by inconspicuously collecting and analyzing user-generated data from different types of sensors on the smartphone. To achieve this, we adopted a machine learning approach to gather, analyze and classify device usage patterns, and developed a social network service client for Android smartphones which unobtrusively find various behavioral patterns and the current context of users. Also, we conducted a pilot study to gather real-world data which imply various behaviors and situations of a participant in her/his everyday life. From these data, we extracted 10 features and applied them to build a Bayesian Network classifier for emotion recognition. Experimental results show that our system can classify user emotions into 7 classes such as happiness, surprise, anger, disgust, sadness, fear, and neutral with a surprisingly high accuracy. The proposed system applied to a smartphone demonstrated the feasibility of an unobtrusive emotion recognition approach and a user scenario for emotion-oriented social communication between users.

Question: What is the difference between a Bayesian Network and a decision tree?


Dual Business Models: Going beyond Spatial Separation. Despite substantial literature on managing two conflicting business models within one company, little has been done regarding qualitative studies investigating the organizational context and the installed integration and separation mechanisms between these two. Based on organizational context factors and business model elements, using the organizational ambidexterity as theoretical lens, this research paper presents a longitudinal case study conducted at a magazine publisher that intends to advance the comprehension of the interplay between traditional and online business models. Our analysis suggests that integration and separation mechanisms occur along all elements of a business model. The organizational context factors moderate the integration and separation mechanisms between the traditional and the online business model and uncover details regarding the conflict inherent in those dual business models.

Question: How can we manage two conflicting business models within one company?


An Association Thesaurus for Information Retrieval. Although commonly used in both commercial and experimental information retrieval systems, thesauri have not demonstrated consistent beneets for retrieval performance, and it is diicult to construct a thesaurus automatically for large text databases. In this paper, an approach, called PhraseFinder, is proposed to construct collection-dependent association thesauri automatically using large full-text document collections. The association thesaurus can be accessed through natural language queries in INQUERY, an information retrieval system based on the probabilistic inference network. Experiments are conducted in IN-QUERY to evaluate diierent types of association thesauri, and thesauri constructed for a variety of collections.

Question: What is the association thesaurus for information retrieval?


Delta-9-tetrahydrocannabinol may palliate altered chemosensory perception in cancer patients: results of a randomized, double-blind, placebo-controlled pilot trial.. BACKGROUND A pilot study (NCT00316563) to determine if delta-9-tetrahydrocannabinol (THC) can improve taste and smell (chemosensory) perception as well as appetite, caloric intake, and quality of life (QOL) for cancer patients with chemosensory alterations.   PATIENTS AND METHODS Adult advanced cancer patients, with poor appetite and chemosensory alterations, were recruited from two sites and randomized in a double-blinded manner to receive either THC (2.5 mg, Marinol(®); Solvay Pharma Inc., n = 24) or placebo oral capsules (n = 22) twice daily for 18 days. Twenty-one patients completed the trial. At baseline and posttreatment, patients completed a panel of patient-reported outcomes: Taste and Smell Survey, 3-day food record, appetite and macronutrient preference assessments, QOL questionnaire, and an interview.   RESULTS THC and placebo groups were comparable at baseline. Compared with placebo, THC-treated patients reported improved (P = 0.026) and enhanced (P < 0.001) chemosensory perception and food 'tasted better' (P = 0.04). Premeal appetite (P = 0.05) and proportion of calories consumed as protein increased compared with placebo (P = 0.008). THC-treated patients reported increased quality of sleep (P = 0.025) and relaxation (P = 0.045). QOL scores and total caloric intake were improved in both THC and placebo groups.   CONCLUSIONS THC may be useful in the palliation of chemosensory alterations and to improve food enjoyment for cancer patients.

Question: What is the effect of THC on chemosensory perception?


The BURCHAK corpus: a Challenge Data Set for Interactive Learning of Visually Grounded Word Meanings. We motivate and describe a new freely available human-human dialogue data set for interactive learning of visually grounded word meanings through ostensive definition by a tutor to a learner. The data has been collected using a novel, character-by-character variant of the DiET chat tool (Healey et al., 2003; Mills and Healey, submitted) with a novel task, where a Learner needs to learn invented visual attribute words (such as "burchak" for square) from a tutor. As such, the text-based interactions closely resemble face-to-face conversation and thus contain many of the linguistic phenomena encountered in natural, spontaneous dialogue. These include selfand other-correction, mid-sentence continuations, interruptions, overlaps, fillers, and hedges. We also present a generic n-gram framework for building user (i.e. tutor) simulations from this type of incremental data, which is freely available to researchers. We show that the simulations produce outputs that are similar to the original data (e.g. 78% turn match similarity). Finally, we train and evaluate a Reinforcement Learning dialogue control agent for learning visually grounded word meanings, trained from the BURCHAK corpus. The learned policy shows comparable performance to a rulebased system built previously.

Question: What is a dialogue control agent?


An efficient FPGA overlay for portable custom instruction set extensions. Custom instruction set extensions can substantially boost performance of reconfigurable softcore CPUs. While this approach is commonly tailored to one specific FPGA system, we are presenting a fine-grained FPGA-like overlay architecture which can be implemented in the user logic of various FPGA families from different vendors. This allows the execution of a portable application consisting of a program binary and an overlay configuration in a completely heterogeneous environment. Furthermore, we are presenting different optimizations for dramatically reducing the implementation cost of the proposed overlay architecture. In particular, this includes the mapping of the overlay interconnection network directly into the switch fabric of the hosting FPGA. Our case study demonstrates an overhead reduction of an order of magnitude as compared to related approaches.

Question: What is a fine-grained FPGA-like overlay architecture?


Player Type Models: Towards Empirical Validation. Player type models -- such as the BrainHex model -- are popular approaches for personalizing digital games towards individual preferences of players. Although several player type models have been developed and are currently used in game design projects, there is still a lack of data on their validity. To close this research gap we currently investigate the psychometric properties (factor structure, reliability, stability) and predictive validity (if player type scores can predict player experience) of the player type model BrainHex in an ongoing project. Results of two online studies (n1=592, n2=243) show that the psychometric properties of the BrainHex model could be improved. We suggest to improve the according questionnaire and sketch how the predictive validity could be investigated in future studies.

Question: What is the psychometric properties of the BrainHex model?


Using Generative Adversarial Networks to Design Shoes : The Preliminary Steps. In this paper, we envision a Conditional Generative Adversarial Network (CGAN) designed to generate shoes according to an input vector encoding desired features and functional type. Though we do not build the CGAN, we lay the foundation for its completion by exploring 3 areas. Our dataset is the UT-Zap50K dataset, which has 50,025 images of shoes categorized by functional type and with relative attribute comparisons. First, we experiment with several models to build a stable Generative Adversarial Network (GAN) trained on just athletic shoes. Then, we build a classifier based on GoogLeNet that is able to accurately categorize shoe images into their respective functional types. Finally, we explore the possibility of creating a binary classifier for each attribute in our dataset, though we are ultimately limited by the quality of the attribute comparisons provided. The progress made by this study will provide a robust base to create a conditional GAN that generates customized shoe designs.

Question: What is a conditional GAN?


System in wafer-level package technology with RDL-first process. We have developed a new system-in-package (SiP) called a "System in Wafer-Level Package" (SiWLP). It is fabricated using "RDL-first" technology for fan-out wafer-level-packages (FO-WLPs) and provides high chip-I/O density, design flexibility, and package miniaturization. We developed this SiWLP by using multilayer RDLs and evaluated its unique packaging processes. We achieved high-throughput fabrication by using die-to-wafer (D2W) bonding with fine-pitch reflow soldering and simultaneous molding/underfilling at the wafer level.

Question: What is the difference between a wafer-level-package and a system-in-package?


Fault Tolerance in Cloud Using Reactive and Proactive Techniques. Fault tolerance plays a vital role in ensuring high serviceability and reliability in cloud. A lot of research is currently under way to analyze how cloud can provide fault tolerance for an application. The work proposes a reactive fault tolerant technique that uses check pointing to tolerate the fault. The work proposes a VMμ Checkpoint framework to protect both VMs and applications in the VMs against transient errors. The VM-μCheckpoint mechanism is implemented using CoW-PC (Copy on Write – Presave in cache) algorithm. The CoW-PC algorithm presaves all the tasks running on the VM's in a cache memory. When there is any transient failure happening in VMs, it is noted and it is recovered using last presaved checkpoint from the cache memory. Once the tasks are executed successfully, the presaved checkpoints are deleted automatically from the cache memory. Thus the algorithm uses in place and in memory recovery of checkpoints that reduces the checkpoint overhead and improves the performance.

Question: What is fault tolerance in cloud?


Assessing the benefits of computational offloading in mobile-cloud applications. This paper presents the results of a formative study conducted to determine the effects of computation offloading in mobile applications by comparing "application performance" (chiefly energy consumption and response time). The study examined two general execution scenarios: (1) computation is performed locally on a mobile device, and (2) when it is offloaded entirely to the cloud. The study also carefully considered the underlying network characteristics as an important factor affecting the performance. More specifically, we refactored two mobile applications to offload their computationally intensive functionality to execute in the cloud. We then profiled these applications under different network conditions, and carefully measured "application performance" in each case. The results were not as conclusive as we had expected. On fast networks, offloading is almost always beneficial. However, on slower networks, the offloading cost-benefit analysis is not as clear cut. The characteristics of the data transferred between the mobile device and the cloud may be a deciding factor in determining whether offloading a computation would improve performance.

Question: What is the cost of offloading computation to the cloud?


Regularization for Unsupervised Deep Neural Nets. Unsupervised neural networks, such as restricted Boltzmann machines (RBMs) and deep belief networks (DBNs), are powerful tools for feature selection and pattern recognition tasks. We demonstrate that overfitting occurs in such models just as in deep feedforward neural networks, and discuss possible regularization methods to reduce overfitting. We also propose a "partial" approach to improve the efficiency of Dropout/DropConnect in this scenario, and discuss the theoretical justification of these methods from model convergence and likelihood bounds. Finally, we compare the performance of these methods based on their likelihood and classification error rates for various pattern recognition data sets.

Question: What is the difference between a deep belief network and a restricted Boltzmann machine?


Interactive Indirect Illumination Using Voxel Cone Tracing. Indirect illumination is an important element for realistic image synthesis, but its computation is expensive and highly dependent on the complexity of the scene and of the BRDF of the involved surfaces. While off-line computation and pre-baking can be acceptable for some cases, many applications (games, simulators, etc.) require real-time or interactive approaches to evaluate indirect illumination. We present a novel algorithm to compute indirect lighting in real-time that avoids costly precomputation steps and is not restricted to low-frequency illumination. It is based on a hierarchical voxel octree representation generated and updated on the fly from a regular scene mesh coupled with an approximate voxel cone tracing that allows for a fast estimation of the visibility and incoming energy. Our approach can manage two light bounces for both Lambertian and glossy materials at interactive framerates (25-70FPS). It exhibits an almost scene-independent performance and can handle complex scenes with dynamic content thanks to an interactive octree-voxelization scheme. In addition, we demonstrate that our voxel cone tracing can be used to efficiently estimate Ambient Occlusion.

Question: How to compute indirect illumination in real-time?


TAaaS: Trustworthy Authentication as a Service Based on Trusted Path. Authentication as a Service (AaaS) provides on-demand delivery of multi-factor authentication (MFA). However, current AaaS has left out of consideration the trustworthiness of user inputs at client evices and the risk of privacy exposure at the AaaS providers. To solve these concerns, we present TAaaS, Trustworthy Authentication as a Service, which offers a trusted path-based MFA service to the service provider in the cloud. TAaaS leverages the hypervisor-based trusted path to ensure the trustworthiness of user inputs, and addresses privacy concerns in the cloud by storing only the irreversible user account information. We implement two end-to-end prototypes and evaluate our work to show its feasibility and security.

Question: What is the difference between authentication as a service and authentication as a service?


Task and context determine where you look.. The deployment of human gaze has been almost exclusively studied independent of any specific ongoing task and limited to two-dimensional picture viewing. This contrasts with its use in everyday life, which mostly consists of purposeful tasks where gaze is crucially involved. To better understand deployment of gaze under such circumstances, we devised a series of experiments, in which subjects navigated along a walkway in a virtual environment and executed combinations of approach and avoidance tasks. The position of the body and the gaze were monitored during the execution of the task combinations and dependence of gaze on the ongoing tasks as well as the visual features of the scene was analyzed. Gaze distributions were compared to a random gaze allocation strategy as well as a specific "saliency model." Gaze distributions showed high similarity across subjects. Moreover, the precise fixation locations on the objects depended on the ongoing task to the point that the specific tasks could be predicted from the subject's fixation data. By contrast, gaze allocation according to a random or a saliency model did not predict the executed fixations or the observed dependence of fixation locations on the specific task.

Question: How does the gaze of a person change when they are doing a task?


Shortest-path kernels on graphs. Data mining algorithms are facing the challenge to deal with an increasing number of complex objects. For graph data, a whole toolbox of data mining algorithms becomes available by defining a kernel function on instances of graphs. Graph kernels based on walks, subtrees and cycles in graphs have been proposed so far. As a general problem, these kernels are either computationally expensive or limited in their expressiveness. We try to overcome this problem by defining expressive graph kernels which are based on paths. As the computation of all paths and longest paths in a graph is NP-hard, we propose graph kernels based on shortest paths. These kernels are computable in polynomial time, retain expressivity and are still positive definite. In experiments on classification of graph models of proteins, our shortest-path kernels show significantly higher classification accuracy than walk-based kernels.

Question: What is the shortest path between two nodes in a graph?


Stabilizing function of the diaphragm: dynamic MRI and synchronized spirometric assessment.. The aim was to describe diaphragmatic behavior during postural limb activities and examine the ventilatory and stabilizing functions of the diaphragm. Thirty healthy subjects were examined in the supine position using a dynamic MRI system assessed simultaneously with specialized spirometric readings. The diaphragmatic excursions (DEs) were measured at three diaphragmatic points in the sagittal plane; the diaphragm positions (DPs) as related to a reference horizontal baseline were determined. Measurements were taken during tidal breathing (TB) and isometric flexion of upper or lower extremities against external resistance together with TB. Mean DE in both upper and lower postural limb activities was greater compared with the TB condition (P < 0.05), with the effect greater for lower limb activities. Inspiratory DPs in the upper and lower extremity activities were lower compared with TB alone (P < 0.01). Expiratory DP was lower only for lower extremity activities (P < 0.01). DP was most affected at the apex of the crescent and crural (posterior) portion of the diaphragm. DEs correlated strongly with tidal volume (Vt) in all conditions. Changes in DEs relative to the initial value were minimal for upper and lower extremities but were related to lower values of Vt (P < 0.03). Significant involvement of the diaphragm in the limb postural activities was found. Resulting DEs and DPs differed from the TB conditions, especially in lower extremity activities. The differences between the percent changes of DEs vs. Vt found for lower extremity activities were confirmed by both ventilatory and postural diaphragm recruitment in response to postural demands.

Question: What is the diaphragm?


Deep Convolutional Neural Network for 6-DOF Image Localization. Wee present an accurate and robust method for six degree of freedom image localization. There are two key-points of our method, 1). automatic immense photo synthesis and labeling from point cloud model and, 2). pose estimation with deep convolutional neural networks (ConvNets) regression. Our model can directly regresses 6-DOF camera poses from images, accurately describing where and how it was captured. We achieved an accuracy within 1 meters and 1 degree on our outdoor dataset, which covers about 20, 000m on our school campus. Unlike previous point cloud registration solutions, our model supports low resolution images (i.e. 224×224 in our settings), and is tiny in size when finished training. Moreover, in pose estimation, our model uses O(1) time & space complexity as trainset grows. We will show the importance to localization using hundreds of thousands of generated and self-labeled "photos" came from a short video. We will show our model's robustness despite of illumination and seasonal variances, which usually fails methods that leverage image feature descriptors like SIFT. Furthermore, we will show the ability of transfer our model trained on one scene to another, and the gains in accuracy and efficiency.

Question: How accurate is the localization?


Media Framing and Public Attitudes Toward Biofuels. This study investigates the relationship between media framing and public opinion on the issue of biofuels—transportation fuels made from plants, animal products, or organic waste. First, the paper investigates how media framing of biofuels has changed since the issue regained national prominence in the early 2000s. Through a detailed content analysis of newspaper coverage, the paper documents an increase in negative frames between 1999 and 2008, especially frames focusing on the negative economic effects of biofuels on consumers. Second, using data from a 2010 Internet survey of a random sample of the U.S. public, the paper analyzes the relative influence of these new media frames on public attitudes toward biofuels compared with other common predictors of public opinion, such as party ID, regional economic interests, and personal identity as an environmentalist. In general, the results confirm that public attitudes toward biofuels appear to be shaped by these new media frames, especially among those who indicate a high degree of attention to the media, suggesting the relative importance of framing effects on policy attitudes for environmental and energy policies in general.

Question: What is the relationship between media framing and public opinion on the issue of biofuels?


Flow Cytometry Bioinformatics. Flow cytometry bioinformatics is the application of bioinformatics to flow cytometry data, which involves storing, retrieving, organizing, and analyzing flow cytometry data using extensive computational resources and tools. Flow cytometry bioinformatics requires extensive use of and contributes to the development of techniques from computational statistics and machine learning. Flow cytometry and related methods allow the quantification of multiple independent biomarkers on large numbers of single cells. The rapid growth in the multidimensionality and throughput of flow cytometry data, particularly in the 2000s, has led to the creation of a variety of computational analysis methods, data standards, and public databases for the sharing of results. Computational methods exist to assist in the preprocessing of flow cytometry data, identifying cell populations within it, matching those cell populations across samples, and performing diagnosis and discovery using the results of previous steps. For preprocessing, this includes compensating for spectral overlap, transforming data onto scales conducive to visualization and analysis, assessing data for quality, and normalizing data across samples and experiments. For population identification, tools are available to aid traditional manual identification of populations in two-dimensional scatter plots (gating), to use dimensionality reduction to aid gating, and to find populations automatically in higher dimensional space in a variety of ways. It is also possible to characterize data in more comprehensive ways, such as the density-guided binary space partitioning technique known as probability binning, or by combinatorial gating. Finally, diagnosis using flow cytometry data can be aided by supervised learning techniques, and discovery of new cell types of biological importance by high-throughput statistical methods, as part of pipelines incorporating all of the aforementioned methods. Open stand

Question: What is flow cytometry bioinformatics?


Multiple-Loop Design Technique for High-Performance Low-Dropout Regulator. A new multiple-loop design technique for high-performance low-dropout (LDO) regulator designs has been proposed and successfully implemented in many commercial products for portable smart phone and tablet PC applications. The proposed LDO is composed of five loops that allows designers to obtain a good tradeoff between quiescent current and other performances, such as undershoot, overshoot, and so on. A total of one bandgap reference and 38 LDOs (including n-type and p-type LDOs, which will be named NLDO and PLDO, respectively) were integrated in one power-management IC chip for powering an application processor inside mobile devices. The proposed LDO has been fabricated based on 0.13-<inline-formula> <tex-math notation="LaTeX">$\mu {m}$ </tex-math></inline-formula> CMOS process and supplies various current capacities from 50 to 600 mA; 38 LDOs have been designed and supply different output voltage levels from 0.7 to 3.0 V. One of the proposed NLDOs consumes <inline-formula> <tex-math notation="LaTeX">$14~\mu {A}$ </tex-math></inline-formula> of the quiescent current and features under 56/24 mV of undershoot/overshoot at VOUT =1<italic>V</italic> as the load current steps up from 0 to 300 mA with 300 mA/1 <inline-formula> <tex-math notation="LaTeX">$\mu {s}$ </tex-math></inline-formula> on a 1-<inline-formula> <tex-math notation="LaTeX">$\mu {F}$ </tex-math></inline-formula> output capacitor. The measured output load and line regulations are 1.8 and 0.4 mV, respectively. The measured integrated output noise from 10 Hz to 100 kHz at <inline-formula> <tex-math notation="LaTeX">$\text{I}_{\mathrm{ LOAD}}=10\%$ </tex-math></inline-formula> of maximum current shows 80 <inline-formula> <tex-math notation="LaTeX">$\mu {V}$ </tex-math></inline-formula> rms. The package chip size is <inline-formula> <tex-math notation="LaTeX">$6.25 \times 6.25$ </tex-math></inline-formula> mm2 with 169 ball

Question: What is the package size of the chip?


Articulatory feature-based pronunciation modeling. Spoken language, especially conversational speech, is characterized by great variability in word pronunciation, including many variants that differ grossly from dictionary prototypes. This is one factor in the poor performance of automatic speech recognizers on conversational speech, and it has been very difficult to mitigate in traditional phonebased approaches to speech recognition. An alternative approach, which has been studied by ourselves and others, is one based on sub-phonetic features rather than phones. In such an approach, a word's pronunciation is represented as multiple streams of phonological features rather than a single stream of phones. Features may correspond to the positions of the speech articulators, such as the lips and tongue, or may be more abstract categories such as manner and place. This article reviews our work on a particular type of articulatory feature-based pronunciation model. The model allows for asynchrony between features, as well as per-feature substitutions, making it more natural to account for many pronunciation changes that are difficult to handle with phone-based models. Such models can be efficiently represented as dynamic Bayesian networks. The feature-based models improve significantly over phone-based counterparts in terms of frame perplexity and lexical access accuracy. The remainder of the article discusses related work and future directions.

Question: What is the difference between a phone-based and a feature-based pronunciation model?


Software-specific part-of-speech tagging: an experimental study on stack overflow. Part-of-speech (POS) tagging performance degrades on out-of-domain data due to the lack of domain knowledge. Software engineering knowledge, embodied in textual documentations, bug reports and online forum discussions, is expressed in natural language, but is full of domain terms, software entities and software-specific informal languages. Such software texts call for software-specific POS tagging. In the software engineering community, there have been several attempts leveraging POS tagging technique to help solve software engineering tasks. However, little work is done for POS tagging on software natural language texts.  In this paper, we build a software-specific POS tagger, called S-POS, for processing the textual discussions on Stack Overflow. We target at Stack Overflow because it has become an important developer-generated knowledge repository for software engineering. We define a POS tagset that is suitable for describing software engineering knowledge, select corpus, develop a custom tokenizer, annotate data, design features for supervised model training, and demonstrate that the tagging accuracy of S-POS outperforms that of the Stanford POS Tagger when tagging software texts. Our work presents a feasible roadmap to build software-specific POS tagger for the socio-professional contents on Stack Overflow, and reveals challenges and opportunities for advanced software-specific information extraction.

Question: What is the difference between a tagger and a POS tagger?


A Functional MRI Study of Happy and Sad Emotions in Music with and without Lyrics. Musical emotions, such as happiness and sadness, have been investigated using instrumental music devoid of linguistic content. However, pop and rock, the most common musical genres, utilize lyrics for conveying emotions. Using participants' self-selected musical excerpts, we studied their behavior and brain responses to elucidate how lyrics interact with musical emotion processing, as reflected by emotion recognition and activation of limbic areas involved in affective experience. We extracted samples from subjects' selections of sad and happy pieces and sorted them according to the presence of lyrics. Acoustic feature analysis showed that music with lyrics differed from music without lyrics in spectral centroid, a feature related to perceptual brightness, whereas sad music with lyrics did not diverge from happy music without lyrics, indicating the role of other factors in emotion classification. Behavioral ratings revealed that happy music without lyrics induced stronger positive emotions than happy music with lyrics. We also acquired functional magnetic resonance imaging data while subjects performed affective tasks regarding the music. First, using ecological and acoustically variable stimuli, we broadened previous findings about the brain processing of musical emotions and of songs versus instrumental music. Additionally, contrasts between sad music with versus without lyrics recruited the parahippocampal gyrus, the amygdala, the claustrum, the putamen, the precentral gyrus, the medial and inferior frontal gyri (including Broca's area), and the auditory cortex, while the reverse contrast produced no activations. Happy music without lyrics activated structures of the limbic system and the right pars opercularis of the inferior frontal gyrus, whereas auditory regions alone responded to happy music with lyrics. These findings point to the role of acoustic cues for the experience of h

Question: What is the difference between sad music with and without lyrics?


A Neuroevolution Approach to General Atari Game Playing. This paper addresses the challenge of learning to play many different video games with little domain-specific knowledge. Specifically, it introduces a neuroevolution approach to general Atari 2600 game playing. Four neuroevolution algorithms were paired with three different state representations and evaluated on a set of 61 Atari games. The neuroevolution agents represent different points along the spectrum of algorithmic sophistication - including weight evolution on topologically fixed neural networks (conventional neuroevolution), covariance matrix adaptation evolution strategy (CMA-ES), neuroevolution of augmenting topologies (NEAT), and indirect network encoding (HyperNEAT). State representations include an object representation of the game screen, the raw pixels of the game screen, and seeded noise (a comparative baseline). Results indicate that direct-encoding methods work best on compact state representations while indirect-encoding methods (i.e., HyperNEAT) allow scaling to higher dimensional representations (i.e., the raw game screen). Previous approaches based on temporal-difference (TD) learning had trouble dealing with the large state spaces and sparse reward gradients often found in Atari games. Neuroevolution ameliorates these problems and evolved policies achieve state-of-the-art results, even surpassing human high scores on three games. These results suggest that neuroevolution is a promising approach to general video game playing (GVGP).

Question: What is a neuroevolution approach to general Atari game playing?


Extraction and classification texture of inflammatory cells and nuclei in normal pap smear images. The presence of inflammatory cells complicates the process of identifying the nuclei in the early detection of cervical cancer. Inflammatory cells need to be eliminated to assist pathologists in reading Pap smear slides. The texture of Grey-Level Run-Length Matrix (GLRLM) for inflammatory cells and nuclei types are investigated. The inflammatory cells and nuclei have different texture, and it can be used to differentiate them. To extract all of the features, firstly manual cropping of inflammatory cells and nuclei needs to be done. All of extracted features have been analyzed and selected by Decision Tree classifier (J48). Originally there have been eleven features in the direction of 135° which are extracted to classify cropping cells into inflammatory cells and nuclei. Then the eleven features are reduced into eight, namely low gray level run emphasis, gray level non uniformity, run length non-uniformity, long run low gray-level emphasis, short run high gray-level emphasis, short run low gray-level emphasis, long run high gray-level emphasis and run percentage based on the rule of classification. This experiment is applied into 957 cells which were from 50 images. The compositions of these cells were 122 cells of nuclei and 837 cells of inflammatory. The proposed algorithm applied to all of the cells and the result of classification by using these eight texture features obtains the sensitivity rates which show that there are still nuclei of cells that were considered as inflammatory cells. It was in accordance with the conditions of the difficulties faced by the pathologist while the specificity rate suggests that inflammatory cells detected properly and few inflammatory cells are considered as nucleus.

Question: How to extract features from images?


Hesitant fuzzy analytic hierarchy process. Ordinary fuzzy sets have been recently extended to intuitionistic and hesitant fuzzy sets, which are frequently used for the solution of decision-making problems. All these extensions aim at better defining the membership values or functions of the considered parameters. In this paper we develop a hesitant fuzzy analytic hierarchy process method involving multi-experts' linguistic evaluations aggregated by ordered weighted averaging (OWA) operator. The developed hesitant fuzzy AHP method is applied to a multicriteria supplier selection problem.

Question: What is the hesitant fuzzy AHP method?


Motion Detection and Face Recognition for CCTV Surveillance System. Closed Circuit Television (CCTV) is currently used in daily basis for a wide variety of purposes. The development of CCTV has transformed from a simple passive surveillance into an integrated intelligent control system. In this research, motion detection and facial recognition in CCTV video is used as the basis of decision making to produce automatic, effective and efficient integrated system. This CCTV video process provides three outputs, motion detection information, face detection information and face identification information. Accumulative Differences Images (ADI) method is used for motion detection, and Haar Classifiers Cascade method is used for face detection. Feature extraction is done with Speeded-Up Robust Features (SURF) and Principal Component Analysis (PCA). Then, these features are trained by Counter-Propagation Network (CPN). Offline tests are performed on 45 CCTV video. The result shows 92.655% success rate on motion detection,76% success rate on face detection, and 60% success rate on face detection. It shows that this faces detection and identification through CCTV video have not been able to obtain optimal results. The motion detection process is ideal to be applied in real-time conditions. Yet if it's combined with face recognition process, it causes a significant time delay. Keywords— ADI, Haar Cascade Classifiers, SURF, PCA, CPN  ISSN (print): 1978-1520, ISSN (online): 2460-7258 IJCCS Vol. 12, No. 2, July 2018 : 107 – 118 108

Question: What is the difference between motion detection and face detection?


Hand Gesture Recognition for Sign Language Recognition: A Review. For deaf and dumb people, Sign language is the only way of communication. With the help of sign language, these physical impaired people express their emotions and thoughts to other person. Since for the common person, it is difficult to understand these language therefore often these physically challenged has to keep the translator along with them to communicate with the world. Hence sign language recognition has become empirical task. Since sign language consist of various movement and gesture of hand therefore the accuracy of sign language depends on the accurate recognition of hand gesture. This paper present various method of hand gesture and sign language recognition proposed in the past by various researchers. Keywords—SL, DCT, Self organizing Map, Camshift

Question: What is the accuracy of sign language recognition?


A Probabilistic Analysis of the Rocchio Algorithm with TFIDF for Text Categorization. The Rocchio relevance feedback algorithm is one of the most popular and widely applied learning methods from information retrieval. Here, a probabilistic analysis of this algorithm is presented in a text categorization framework. The analysis gives theoretical insight into the heuristics used in the Rocchio algorithm, particularly the word weighting scheme and the similarity metric. It also suggests improvements which lead to a probabilistic variant of the Rocchio classi er. The Rocchio classi er, its probabilistic variant, and a naive Bayes classi er are compared on six text categorization tasks. The results show that the probabilistic algorithms are preferable to the heuristic Rocchio classi er not only because they are more well-founded, but also because they achieve better performance.

Question: What is the probabilistic variant of the Rocchio algorithm?


Spectral–Spatial Classification and Shape Features for Urban Road Centerline Extraction. This letter presents a two-step method for urban main road extraction from high-resolution remotely sensed imagery by integrating spectral-spatial classification and shape features. In the first step, spectral-spatial classification segments the imagery into two classes, i.e., the road class and the nonroad class, using path openings and closings. The local homogeneity of the gray values obtained by local Geary's C is then fused with the road class. In the second step, the road class is refined by using shape features. The experimental results indicated that the proposed method was able to achieve a comparatively good performance in urban main road extraction.

Question: How to extract urban main road from high-resolution remotely sensed imagery?


A compact field weakening controller implementation. This paper proposes a compact field weakening controller (FWC). The FWC was developed during the development of an electrically driven rear axle for a hybrid electric car. The overall control system of the vehicle, the hybrid controller (HC), delivers a reference torque for the rear drive unit (RDU). Depending on the torque reference, instantaneous vehicle speed and battery voltage the task of the FWC is to produce current references for the current controller. The references are chosen to give an optimal current, optimal in the sense that the torque-per-current ratio is maximized, under the restriction of keeping the stator voltage and current limited. The FWC is based on comprehensive measurements of the machine. An algorithm is used to process the data from the measurements. The output from the algorithm is look-up tables. Implementation of the look-up tables is also discussed in the paper

Question: What is a compact field weakening controller?


The Cog Project : Building a Humanoid Robot. To explore issues of developmental structure, physical embodiment, integration of multiple sensory and motor systems, and social interaction, we have constructed an upper-torso humanoid robot called Cog. The robot has twenty-one degrees of freedom and a variety of sensory systems, including visual, auditory, vestibular, kinesthetic, and tactile senses. This chapter gives a background on the methodology that we have used in our investigations, highlights the research issues that have been raised during this project, and provides a summary of both the current state of the project and our long-term goals. We report on a variety of implemented visual-motor routines (smooth-pursuit tracking, saccades, binocular vergence, and vestibular-ocular and opto-kinetic reflexes), orientation behaviors, motor control techniques, and social behaviors (pointing to a visual target, recognizing joint attention through face and eye finding, imitation of head nods, and regulating interaction through expressive feedback). We further outline a number of areas for future research that will be necessary to build a complete embodied system.

Question: What is the Cog Project?


Breast Cancer Multi-classification from Histopathological Images with Structured Deep Learning Model. Automated breast cancer multi-classification from histopathological images plays a key role in computer-aided breast cancer diagnosis or prognosis. Breast cancer multi-classification is to identify subordinate classes of breast cancer (Ductal carcinoma, Fibroadenoma, Lobular carcinoma, etc.). However, breast cancer multi-classification from histopathological images faces two main challenges from: (1) the great difficulties in breast cancer multi-classification methods contrasting with the classification of binary classes (benign and malignant), and (2) the subtle differences in multiple classes due to the broad variability of high-resolution image appearances, high coherency of cancerous cells, and extensive inhomogeneity of color distribution. Therefore, automated breast cancer multi-classification from histopathological images is of great clinical significance yet has never been explored. Existing works in literature only focus on the binary classification but do not support further breast cancer quantitative assessment. In this study, we propose a breast cancer multi-classification method using a newly proposed deep learning model. The structured deep learning model has achieved remarkable performance (average 93.2% accuracy) on a large-scale dataset, which demonstrates the strength of our method in providing an efficient tool for breast cancer multi-classification in clinical settings.

Question: What is the average accuracy of breast cancer multi-classification?


Exploiting Emoticons in Polarity Classification of Text. With people increasingly using emoticons in written text on the Web in order to express, stress, or disambiguate their sentiment, it is crucial for automated sentiment analysis tools to correctly account for such graphical cues for sentiment. We analyze how emoticons typically convey sentiment and we subsequently propose and evaluate a novel method for exploiting this with a manually created emoticon sentiment lexicon in a lexicon-based polarity classification method. We evaluate our approach on 2,080 Dutch tweets and forum messages, which all contain emoticons. We validate our findings on 10,069 English reviews of apps, some of which contain emoticons. We find that accounting for the sentiment conveyed by emoticons on a paragraph level – and, to a lesser extent, on a sentence level – significantly improves polarity classification performance. Whenever emoticons are used, their associated sentiment tends to dominate the sentiment conveyed by textual cues and forms a good proxy for the polarity of text.

Question: How to exploit emoticons in polarity classification of text?


Advertisement image classification using convolutional neural network. Image classification is critical and significant research problems in computer vision applications such as facial expression classification, satellite image classification, plant (fruits, flowers, leaf…) classification base on images. This paper proposes the image classification model applied for identifying the display of the online advertisement. The proposal model uses Convolutional Neural Network with two parameters (n, m) where n is a number of layers and m is number of filters in Conv layer. The proposed model is called nLmF-CNN. The suitable values of parameters (n, m) for advertisement image classification are identified by experiments. The input data of the proposed model are online captured images. The processing components of nLmF-CNN are developed as deep neural networks using ConvNetJs library. The output of the proposed model is YES/NO. YES means that the advertisements display clearly. NO means that the advertisements do not display or not clear. The experimental results 86% in our normalizing dataset showed the feasibility of a proposed model nLmF-CNN.

Question: What is the classification of the advertisement?


The Magma Algebra System I: The User Language. Magma is a new software system for computational algebra, the design of which is based on the twin concepts of algebraic structure and morphism. The design is intended to provide a mathematically rigorous environment for computing with algebraic structures (groups, rings, fields, modules and algebras), geometric structures (varieties, special curves) and combinatorial structures (graphs, designs and codes). The philosophy underlying the design of Magma is based on concepts from Universal Algebra and Category Theory. Key ideas from these two areas provide the basis for a general scheme for the specification and representation of mathematical structures. The user language includes three important groups of constructors that realize the philosophy in syntactic terms: structure constructors, map constructors and set constructors. The utility of Magma as a mathematical tool derives from the combination of its language with an extensive kernel of highly efficient C implementations of the fundamental algorithms for most branches of computational algebra. In this paper we outline the philosophy of the Magma design and show how it may be used to develop an algebraic programming paradigm for language design. In a second paper we will show how our design philosophy allows us to realize natural computational "environments" for different branches of algebra. An early discussion of the design of Magma may be found in Butler and Cannon (1989, 1990). A terse overview of the language together with a discussion of some of the implementation issues may be found in Bosma et al. (1994).

Question: What is the Magma Algebra System?


Can You Spot the Fakes?: On the Limitations of User Feedback in Online Social Networks. Online social networks (OSNs) are appealing platforms for spammers and fraudsters, who typically use fake or compromised accounts to connect with and defraud real users. To combat such abuse, OSNs allow users to report fraudulent profiles or activity. The OSN can then use reporting data to review and/or limit activity of reported accounts. Previous authors have suggested that an OSN can augment its takedown algorithms by identifying a "trusted set" of users whose reports are weighted more heavily in the disposition of flagged accounts. Such identification would allow the OSN to improve both speed and accuracy of fake account detection and thus reduce the impact of spam on users. In this work we provide the first public, data-driven assessment of whether the above assumption is true: are some users better at reporting than others? Specifically, is reporting skill both measurable, i.e., possible to distinguish from random guessing; and repeatable, i.e., persistent over repeated sampling? Our main contributions are to develop a statistical framework that describes these properties and to apply this framework to data from LinkedIn, the professional social network. Our data includes member reports of fake profiles as well as the more voluminous, albeit weaker, signal of member responses to connection requests. We find that members demonstrating measurable, repeatable skill in identifying fake profiles do exist but are rare: at most 2.4% of those reporting fakes and at most 1.3% of those rejecting connection requests. We conclude that any reliable "trusted set" of members will be too small to have noticeable impact on spam metrics.

Question: Can you spot the fakes?


Development and natural history of mood disorders. To expand and accelerate research on mood disorders, the National Institute of Mental Health (NIMH) developed a project to formulate a strategic research plan for mood disorder research. One of the areas selected for review concerns the development and natural history of these disorders. The NIMH convened a multidisciplinary Workgroup of scientists to review the field and the NIMH portfolio and to generate specific recommendations. To encourage a balanced and creative set of proposals, experts were included within and outside this area of research, as well as public stakeholders. The Workgroup identified the need for expanded knowledge of mood disorders in children and adolescents, noting important gaps in understanding the onset, course, and recurrence of early-onset unipolar and bipolar disorder. Recommendations included the need for a multidisciplinary research initiative on the pathogenesis of unipolar depression encompassing genetic and environmental risk and protective factors. Specifically, we encourage the NIMH to convene a panel of experts and advocates to review the findings concerning children at high risk for unipolar depression. Joint analyses of existing data sets should examine specific risk factors to refine models of pathogenesis in preparation for the next era of multidisciplinary research. Other priority areas include the need to assess the long-term impact of successful treatment of juvenile depression and known precursors of depression, in particular, childhood anxiety disorders. Expanded knowledge of pediatric-onset bipolar disorder was identified as a particularly pressing issue because of the severity of the disorder, the controversies surrounding its diagnosis and treatment, and the possibility that widespread use of psychotropic medications in vulnerable children may precipitate the condition. The Workgroup recommends that the NIMH establish a collaborative multisite multidisciplinary Netwo

Question: What is the difference between unipolar and bipolar disorder?


Automatic Text Summarization based on Betweenness Centrality. Automatic text summary plays an important role in information retrieval. With a large volume of information, presenting the user only a summary greatly facilitates the search work of the most relevant. Therefore, this task can provide a solution to the problem of information overload. Automatic text summary is a process of automatically creating a compressed version of a certain text that provides useful information for users. This article presents an unsupervised extractive approach based on graphs. The method constructs an indirected weighted graph from the original text by adding a vertex for each sentence, and calculates a weighted edge between each pair of sentences that is based on a similarity/dissimilarity criterion. The main contribution of the work is that we do a study of the impact of a known algorithm for the social network analysis, which allows to analyze large graphs efficiently. As a measure to select the most relevant sentences, we use betweenness centrality. The method was evaluated in an open reference data set of DUC2002 with Rouge scores.

Question: What is the impact of a known algorithm for the social network analysis?


Communication issues in requirements elicitation: a content analysis of stakeholder experiences. The gathering of stakeholder requirements comprises an early, but continuous and highly critical stage in system development. This phase in development is subject to a large degree of error, influenced by key factors rooted in communication problems. This pilot study builds upon an existing theory-based categorisation of these problems through presentation of a four-dimensional framework on communication. Its structure is validated through a content analysis of interview data, from which themes emerge, that can be assigned to the dimensional categories, highlighting any problematic areas. The paper concludes with a discussion on the utilisation of the framework for requirements elicitation exercises.

Question: What is a content analysis?


A dynamic instruction set computer. One of the key contributions of this paper is the idea of treating the two-dimensional FPGA area as a one-dimensional array of custom instructions, which the paper refers to as linear hardware space. Each custom instruction occupies the full width of the array but can occupy different heights to allow for instructions of varying complexity. Instructions also have a common interface that includes pass-thrus which connect to the previous and next instructions in the array. This communication interface greatly simplifies the problem of relocating a custom instruction to a free area, allowing other instructions to potentially remain in-place. The communication paths for an instruction are always at the same relative positions, and run-time CAD operations (and their corresponding overheads) are completely avoided. Thus, the linear hardware space reduces the overheads and simplifies the process of run-time reconfiguration of custom processor instructions.

Question: What is a dynamic instruction set computer?


Hand rehabilitation based on augmented reality. This paper presents an augmented reality based system for hand rehabilitation. In this system, digital data gloves are used to detect the movements of the patients' hands and collect the physical information from the patients. Using augmented reality technology, a highly controllable environment with tasks of different levels of difficulty is provided to the patients for them to perform the rehabilitation exercises gradually. The targets of the exercises can be adjusted dynamically with respect to the physical conditions and progress of the patients. Multimodal feedbacks are provided to facilitate and encourage the patients during the rehabilitation sessions.

Question: What is hand rehabilitation based on augmented reality?


DeepXplore: Automated Whitebox Testing of Deep Learning Systems. Deep learning (DL) systems are increasingly deployed in safety- and security-critical domains including self-driving cars and malware detection, where the correctness and predictability of a system's behavior for corner case inputs are of great importance. Existing DL testing depends heavily on manually labeled data and therefore often fails to expose erroneous behaviors for rare inputs.  We design, implement, and evaluate DeepXplore, the first whitebox framework for systematically testing real-world DL systems. First, we introduce neuron coverage for systematically measuring the parts of a DL system exercised by test inputs. Next, we leverage multiple DL systems with similar functionality as cross-referencing oracles to avoid manual checking. Finally, we demonstrate how finding inputs for DL systems that both trigger many differential behaviors and achieve high neuron coverage can be represented as a joint optimization problem and solved efficiently using gradient-based search techniques.  DeepXplore efficiently finds thousands of incorrect corner case behaviors (e.g., self-driving cars crashing into guard rails and malware masquerading as benign software) in state-of-the-art DL models with thousands of neurons trained on five popular datasets including ImageNet and Udacity self-driving challenge data. For all tested DL models, on average, DeepXplore generated one test input demonstrating incorrect behavior within one second while running only on a commodity laptop. We further show that the test inputs generated by DeepXplore can also be used to retrain the corresponding DL model to improve the model's accuracy by up to 3%.

Question: What is a commodity laptop?


Index Financial Time Series Based on Zigzag-Perceptually Important Points. Problem statement: Financial time series were usually large in size, unstructured and of high dimensionality. Since, the illustration of fin a cial time series shape was typically characterize d by a few number of important points. These important p oints moved in zigzag directions which could form technical patterns. However, these important p oints exhibited in different resolutions and diffic ult to determine. Approach: In this study, we proposed novel methods of financ i l time series indexing by considering their zigzag movement. The methods c onsist of two major algorithms: first, the identification of important points, namely the Zigz ag-Perceptually Important Points (ZIPs) identification method and next, the indexing method namely Zigzag based M-ary Tree (ZM-Tree) to structure and organize the important points. Results: The errors of the tree building and retrieving compared to the original time series increased when t important points increased. The dimensionality reduction using ZM-Tree based on tree pruning and n umber of retrieved points techniques performed better when the number of important points increase d. Conclusion: Our proposed techniques illustrated mostly acceptable performance in tree op rations and dimensionality reduction comparing to existing similar technique like Specialize Binar y Tree (SB-Tree).

Question: How to index financial time series?


Real-time obstacle avoidance for manipulators and mobile robots.

Question: How to avoid obstacles?


A 3.4 – 6.2 GHz Continuously tunable electrostatic MEMS resonator with quality factor of 460–530. In this paper we present the first MEMS electrostatically-tunable loaded-cavity resonator that simultaneously achieves a very high continuous tuning range of 6.2 GHz:3.4 GHz (1.8:1) and quality factor of 460–530 in a volume of 18×30×4 mm3 including the actuation scheme and biasing lines. The operating principle relies on tuning the capacitance of the loaded-cavity by controlling the gap between an electrostatically-actuated membrane and the cavity post underneath it. Particular attention is paid on the fabrication of the tuning mechanism in order to avoid a) quality factor degradation due to the biasing lines and b) hysteresis and creep issues. A single-crystal silicon membrane coated with a thin gold layer is the key to the success of the design.

Question: What is the quality factor of a resonator?


SQL server column store indexes. The SQL Server 11 release (code named "Denali") introduces a new data warehouse query acceleration feature based on a new index type called a column store index. The new index type combined with new query operators processing batches of rows greatly improves data warehouse query performance: in some cases by hundreds of times and routinely a tenfold speedup for a broad range of decision support queries. Column store indexes are fully integrated with the rest of the system, including query processing and optimization. This paper gives an overview of the design and implementation of column store indexes including enhancements to query processing and query optimization to take full advantage of the new indexes. The resulting performance improvements are illustrated by a number of example queries.

Question: What is a column store index?


Best practices for missing data management in counseling psychology.. This article urges counseling psychology researchers to recognize and report how missing data are handled, because consumers of research cannot accurately interpret findings without knowing the amount and pattern of missing data or the strategies that were used to handle those data. Patterns of missing data are reviewed, and some of the common strategies for dealing with them are described. The authors provide an illustration in which data were simulated and evaluate 3 methods of handling missing data: mean substitution, multiple imputation, and full information maximum likelihood. Results suggest that mean substitution is a poor method for handling missing data, whereas both multiple imputation and full information maximum likelihood are recommended alternatives to this approach. The authors suggest that researchers fully consider and report the amount and pattern of missing data and the strategy for handling those data in counseling psychology research and that editors advise researchers of this expectation.

Question: How to handle missing data in counseling psychology research?


On the Role of Seed Lexicons in Learning Bilingual Word Embeddings. A shared bilingual word embedding space (SBWES) is an indispensable resource in a variety of cross-language NLP and IR tasks. A common approach to the SBWES induction is to learn a mapping function between monolingual semantic spaces, where the mapping critically relies on a seed word lexicon used in the learning process. In this work, we analyze the importance and properties of seed lexicons for the SBWES induction across different dimensions (i.e., lexicon source, lexicon size, translation method, translation pair reliability). On the basis of our analysis, we propose a simple but effective hybrid bilingual word embedding (BWE) model. This model (HYBWE) learns the mapping between two monolingual embedding spaces using only highly reliable symmetric translation pairs from a seed document-level embedding space. We perform bilingual lexicon learning (BLL) with 3 language pairs and show that by carefully selecting reliable translation pairs our new HYBWE model outperforms benchmarking BWE learning models, all of which use more expensive bilingual signals. Effectively, we demonstrate that a SBWES may be induced by leveraging only a very weak bilingual signal (document alignments) along with monolingual data.

Question: What is a seed lexicon?


Sequential Deep Learning for Disaster-Related Video Classification. Videos serve to convey complex semantic information and ease the understanding of new knowledge. However, when mixed semantic meanings from different modalities (i.e., image, video, text) are involved, it is more difficult for a computer model to detect and classify the concepts (such as flood, storm, and animals). This paper presents a multimodal deep learning framework to improve video concept classification by leveraging recent advances in transfer learning and sequential deep learning models. Long Short-Term Memory (LSTM) Recurrent Neural Networks (RNN) models are then used to obtain the sequential semantics for both audio and textual models. The proposed framework is applied to a disaster-related video dataset that includes not only disaster scenes, but also the activities that took place during the disaster event. The experimental results show the effectiveness of the proposed framework.

Question: What is a disaster-related video dataset?


Comparison of the Full Outline of UnResponsiveness and Glasgow Liege Scale/Glasgow Coma Scale in an intensive care unit population.. BACKGROUND The Full Outline of UnResponsiveness (FOUR) has been proposed as an alternative for the Glasgow Coma Scale (GCS)/Glasgow Liège Scale (GLS) in the evaluation of consciousness in severely brain-damaged patients. We compared the FOUR and GLS/GCS in intensive care unit patients who were admitted in a comatose state.   METHODS FOUR and GLS evaluations were performed in randomized order in 176 acutely (<1 month) brain-damaged patients. GLS scores were transformed in GCS scores by removing the GLS brainstem component. Inter-rater agreement was assessed in 20% of the studied population (N = 35). A logistic regression analysis adjusted for age, and etiology was performed to assess the link between the studied scores and the outcome 3 months after injury (N = 136).   RESULTS GLS/GCS verbal component was scored 1 in 146 patients, among these 131 were intubated. We found that the inter-rater reliability was good for the FOUR score, the GLS/GCS. FOUR, GLS/GCS total scores predicted functional outcome with and without adjustment for age and etiology. 71 patients were considered as being in a vegetative/unresponsive state based on the GLS/GCS. The FOUR score identified 8 of these 71 patients as being minimally conscious given that these patients showed visual pursuit.   CONCLUSIONS The FOUR score is a valid tool with good inter-rater reliability that is comparable to the GLS/GCS in predicting outcome. It offers the advantage to be performable in intubated patients and to identify non-verbal signs of consciousness by assessing visual pursuit, and hence minimal signs of consciousness (11% in this study), not assessed by GLS/GCS scales.

Question: What is the difference between the full outline of unresponsiveness and the glasgow scale?


Beyond Cybersecurity Awareness: Antecedents and Satisfaction. Organizations develop technical and procedural measures to protect information systems. Relying only on technical based security solutions is not enough. Organizations must consider technical security solutions along with social, human, and organizational factors. The human element represents the employees (insiders) who use the information systems and other technology resources in their day-to-day operations. ISP awareness is essential to protect organizational information systems. This study adapts the Innovation Diffusion Theory to examine the antecedents of ISP awareness and its impact on the satisfaction with ISP and security practices. A sample of 236 employees in universities in the United States is collected to evaluate the research model. Results indicated that ISP quality, self-efficacy, and technology security awareness significantly impact ISP awareness. The current study presents significant contributions toward understanding the antecedents of ISP awareness and provides a starting point toward including satisfaction aspect in information security behavioral domain.

Question: What is the antecedents of ISP awareness?


Compact Aspect Embedding for Diversified Query Expansions. Diversified query expansion (DQE) based approaches aim to select a set of expansion terms with less redundancy among them while covering as many query aspects as possible. Recently they have experimentally demonstrate their effectiveness for the task of search result diversification. One challenge faced by existing DQE approaches is to ensure the aspect coverage. In this paper, we propose a novel method for DQE, called compact aspect embedding, which exploits trace norm regularization to learn a low rank vector space for the query, with each eigenvector of the learnt vector space representing an aspect, and the absolute value of its corresponding eigenvalue representing the association strength of that aspect to the query. Meanwhile, each expansion term is mapped into the vector space as well. Based on this novel representation of the query aspects and expansion terms, we design a greedy selection strategy to choose a set of expansion terms to explicitly cover all possible aspects of the query. We test our method on several TREC diversification data sets, and show that our method significantly outperforms the state-of-the-art search result diversification approaches.

Question: What is the difference between a diversified query and a diversified search result?


Robust Real-Time Periodic Motion Detection, Analysis, and Applications. We describe new techniques to detect and analyze periodic mo t on as seen from both a static and moving camera. By tracking objects of interest, we compute a n object's self-similarity as it evolves in time. For periodic motion, the self-similarity measure is a l o periodic, and we apply Time-Frequency analysis to detect and characterize the periodic motion. Th e periodicity is also analyzed robustly using the 2-D lattice structures inherent in similarity matrices . A real-time system has been implemented to track and classify objects using periodicity. Examples of o bject classification (people, running dogs, vehicles), person counting, and non-stationary periodici ty are provided.

Question: What is the self-similarity measure?


Mining heterogeneous information networks: a structural analysis approach. Most objects and data in the real world are of multiple types, interconnected, forming complex, heterogeneous but often semi-structured information networks. However, most network science researchers are focused on homogeneous networks, without distinguishing different types of objects and links in the networks. We view interconnected, multityped data, including the typical relational database data, as heterogeneous information networks, study how to leverage the rich semantic meaning of structural types of objects and links in the networks, and develop a structural analysis approach on mining semi-structured, multi-typed heterogeneous information networks. In this article, we summarize a set of methodologies that can effectively and efficiently mine useful knowledge from such information networks, and point out some promising research directions.

Question: What is a heterogeneous information network?


Images of Success and the Preference for Luxury. This research examines the impact of media depictions of success (or failure) on consumers' desire for luxury brands. In a pilot study and three additional studies, we demonstrate that reading a story about a similar/successful other, such as a business major from the same university, increases consumers' expectations about their own future wealth, which in turn increases their desire for luxury brands. However, reading about a dissimilar successful other, such as a biology major, lowers consumers'preferences for luxury brands. Furthermore, we examine the role of ease of imagining oneself in the narrative as a mediator of the relation between direction of comparison, similarity, and brand preference.

Question: What is the effect of media depictions of success on consumers' desire for luxury brands?


A Low-Noise Wideband Digital Phase-Locked Loop Based on a Coarse–Fine Time-to-Digital Converter With Subpicosecond Resolution. This paper presents the design of a digital PLL which uses a high-resolution time-to-digital converter (TDC) for wide loop bandwidth. The TDC uses a time amplification technique to reduce the quantization noise down to less than 1 ps root mean square (RMS). Additionally TDC input commutation reduces low-frequency spurs due to inaccurate TDC scaling factor in a counter-assisted digital PLL. The loop bandwidth is set to 400 kHz with a 25 MHz reference. The in-band phase noise contribution from the TDC is -116 dBc/Hz, the phase noise is -117 dBc/Hz at high band (1.8 GHz band) 400 kHz offset, and the RMS phase error is 0.3deg.

Question: What is a low-noise wideband digital phase-locked loop?


Visualization Criticism - The Missing Link Between Information Visualization and Art. Classifications of visualization are often based on technical criteria, and leave out artistic ways of visualizing information. Understanding the differences between information visualization and other forms of visual communication provides important insights into the way the field works, though, and also shows the path to new approaches. We propose a classification of several types of information visualization based on aesthetic criteria. The notions of artistic and pragmatic visualization are introduced, and their properties discussed. Finally, the idea of visualization criticism is proposed, and its rules are laid out. Visualization criticism bridges the gap between design, art, and technical/pragmatic information visualization. It guides the view away from implementation details and single mouse clicks to the meaning of a visualization.

Question: What is the difference between information visualization and other forms of visual communication?


Explaining the Gibbs Sampler. Your use of the JSTOR archive indicates your acceptance of JSTOR's Terms and Conditions of Use, available at http://www.jstor.org/about/terms.html. JSTOR's Terms and Conditions of Use provides, in part, that unless you have obtained prior permission, you may not download an entire issue of a journal or multiple copies of articles, and you may use content in the JSTOR archive only for your personal, non-commercial use.

Question: How to use JSTOR?


Diversity in smartphone usage. Using detailed traces from 255 users, we conduct a comprehensive study of smartphone use. We characterize intentional user activities -- interactions with the device and the applications used -- and the impact of those activities on network and energy usage. We find immense diversity among users. Along all aspects that we study, users differ by one or more orders of magnitude. For instance, the average number of interactions per day varies from 10 to 200, and the average amount of data received per day varies from 1 to 1000 MB. This level of diversity suggests that mechanisms to improve user experience or energy consumption will be more effective if they learn and adapt to user behavior. We find that qualitative similarities exist among users that facilitate the task of learning user behavior. For instance, the relative application popularity for can be modeled using an exponential distribution, with different distribution parameters for different users. We demonstrate the value of adapting to user behavior in the context of a mechanism to predict future energy drain. The 90th percentile error with adaptation is less than half compared to predictions based on average behavior across users.

Question: What is the average number of interactions per day?


An Ethernet-Based Fronthaul Implementation with MAC/PHY Split LTE Processing. A testbed implementation for an Ethernet fronthaul transporting signals arising from a long-term evolution (LTE) functional subdivision ("split") at the media-access control (MAC)/physical layer (PHY) interface is presented. Based on open LTE base station software, the testbed demonstrates significant data rate reductions compared to current fronthaul implementations that rely on In- phase and Quadrature radio sample transportation and data rates that scale with cell load. All generated traffic flows are clearly distinguishable using appropriate packet headers. A selection of test cases and their corresponding results are presented to demonstrate the operation of the fronthaul and the performance of individual flows in terms of data rates and overheads.

Question: What is a fronthaul?


The biological principles of swarm intelligence. The roots of swarm intelligence are deeply embedded in the biological study of self-organized behaviors in social insects. From the routing of traffic in telecommunication networks to the design of control algorithms for groups of autonomous robots, the collective behaviors of these animals have inspired many of the foundational works in this emerging research field. For the first issue of this journal dedicated to swarm intelligence, we review the main biological principles that underlie the organization of insects' colonies. We begin with some reminders about the decentralized nature of such systems and we describe the underlying mechanisms of complex collective behaviors of social insects, from the concept of stigmergy to the theory of self-organization in biological systems. We emphasize in particular the role of interactions and the importance of bifurcations that appear in the collective output of the colony when some of the system's parameters change. We then propose to categorize the collective behaviors displayed by insect colonies according to four functions that emerge at the level of the colony and that organize its global behavior. Finally, we address the role of modulations of individual behaviors by disturbances (either environmental or internal to the colony) in the overall flexibility of insect colonies. We conclude that future studies about self-organized biological behaviors should investigate such modulations to better understand how insect colonies adapt to uncertain worlds.

Question: What are the biological principles of swarm intelligence?


OpenStreetMap: User-Generated Street Maps. The OpenStreetMap project is a knowledge collective that provides user-generated street maps. OSM follows the peer production model that created Wikipedia; its aim is to create a set of map data that's free to use, editable, and licensed under new copyright schemes. A considerable number of contributors edit the world map collaboratively using the OSM technical infrastructure, and a core group, estimated at approximately 40 volunteers, dedicate their time to creating and improving OSM's infrastructure, including maintaining the server, writing the core software that handles the transactions with the server, and creating cartographical outputs. There's also a growing community of software developers who develop software tools to make OSM data available for further use across different application domains, software platforms, and hardware devices. The OSM project's hub is the main OSM Web site.

Question: What is the openstreetmap project?


Toward an E-orientation platform: Using hybrid recommendation systems. Choosing the right career can be difficult for students, because they have to take into considerations many elements, in order to be on the best path. Several studies in many disciplines have cooperate to help students making their career decision. The purpose of this work is to invest the subject of school orientation, identifying its background and studying some related works. This paper aims also to define the student's profile, and conceiving basis of a recommendation system that will play the advisor role in students helping to choose their career path.

Question: What is the background of school orientation?


M2U-Net: Effective and Efficient Retinal Vessel Segmentation for Resource-Constrained Environments. In this paper, we present a novel neural network architecture for retinal vessel segmentation that improves over the state of the art on two benchmark datasets, is the first to run in real time on high resolution images, and its small memory and processing requirements make it deployable in mobile and embedded systems. The M2U-Net has a new encoder-decoder architecture that is inspired by the U-Net. It adds pretrained components of MobileNetV2 in the encoder part and novel contractive bottleneck blocks in the decoder part that, combined with bilinear upsampling, drastically reduce the parameter count to 0.55M compared to 31.03M in the original U-Net. We have evaluated its performance against a wide body of previously published results on three public datasets. On two of them, the M2U-Net achieves new state-of-the-art performance by a considerable margin. When implemented on a GPU, our method is the first to achieve real-time inference speeds on high-resolution fundus images. We also implemented our proposed network on an ARM-based embedded system where it segments images in between 0.6 and 15 sec, depending on the resolution. Thus, the M2U-Net enables a number of applications of retinal vessel structure extraction, such as early diagnosis of eye diseases, retinal biometric authentication systems, and robot assisted microsurgery.

Question: What is the first large-scale Canadian peacekeeping mission?


A Fully Integrated Digital LDO With Coarse–Fine-Tuning and Burst-Mode Operation. The digital low dropout regulator (D-LDO) has drawn significant attention recently for its low-voltage operation and process scalability. However, the tradeoff between current efficiency and transient response speed has limited its applications. In this brief, a coarse-fine-tuning technique with burst-mode operation is proposed to the D-LDO. Once the voltage undershoot/ overshoot is detected, the coarse tuning quickly finds out the coarse control word in which the load current should be located, with large power MOS strength and high sampling frequency for a fixed time. Then, the fine-tuning, with reduced power MOS strength and sampling frequency, regulates the D-LDO to the desired output voltage and takes over the steady-state operation for high accuracy and current efficiency. The proposed D-LDO is verified in a 65-nm CMOS process with a 0.01-mm2 active area. The measured voltage undershoot and overshoot are 55 and 47 mV, respectively, with load steps of 2 to 100 mA with a 20-ns edge time. The quiescent current is 82 μA, with a 0.43-ps figure of merit achieved. Moreover, the reference tracking speed is 1.5 V/μs.

Question: What is the figure of merit?


Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth. Massively multiplayer online role-playing games (MMORPGs) are video games in which players create an avatar that evolves and interacts with other avatars in a persistent virtual world. Motivations to play MMORPGs are heterogeneous (e.g. achievement, socialisation, immersion in virtual worlds). This study investigates in detail the relationships between self-reported motives and actual in-game behaviours. We recruited a sample of 690 World of Warcraft players (the most popular MMORPG) who agreed to have their avatar monitored for 8 months. Participants completed an initial online survey about their motives to play. Their actual in-game behaviours were measured through the game's official database (the Armory website). Results showed specific associations between motives and in-game behaviours. Moreover, longitudinal analyses revealed that teamworkand competition-oriented motives are the most accurate predictors of fast progression in the game. In addition, although specific associations exist between problematic use and certain motives (e.g. advancement, escapism), longitudinal analyses showed that high involvement in the game is not necessarily associated with a negative impact upon daily living. 2012 Elsevier Ltd. All rights reserved.

Question: What is the most popular MMORPG?


Crafting a multi-task CNN for viewpoint estimation. Convolutional Neural Networks (CNNs) were recently shown to provide state-of-theart results for object category viewpoint estimation. However different ways of formulating this problem have been proposed and the competing approaches have been explored with very different design choices. This paper presents a comparison of these approaches in a unified setting as well as a detailed analysis of the key factors that impact performance. Followingly, we present a new joint training method with the detection task and demonstrate its benefit. We also highlight the superiority of classification approaches over regression approaches, quantify the benefits of deeper architectures and extended training data, and demonstrate that synthetic data is beneficial even when using ImageNet training data. By combining all these elements, we demonstrate an improvement of approximately 5% mAVP over previous state-of-the-art results on the Pascal3D+ dataset [28]. In particular for their most challenging 24 view classification task we improve the results from 31.1% to 36.1% mAVP.

Question: What is the best way to train a convolutional neural network for viewpoint estimation?


Discriminative Optimization: Theory and Applications to Computer Vision. Many computer vision problems are formulated as the optimization of a cost function. This approach faces two main challenges: designing a cost function with a local optimum at an acceptable solution, and developing an efficient numerical method to search for this optimum. While designing such functions is feasible in the noiseless case, the stability and location of local optima are mostly unknown under noise, occlusion, or missing data. In practice, this can result in undesirable local optima or not having a local optimum in the expected place. On the other hand, numerical optimization algorithms in high-dimensional spaces are typically local and often rely on expensive first or second order information to guide the search. To overcome these limitations, we propose Discriminative Optimization (DO), a method that learns search directions from data without the need of a cost function. DO explicitly learns a sequence of updates in the search space that leads to stationary points that correspond to the desired solutions. We provide a formal analysis of DO and illustrate its benefits in the problem of 3D registration, camera pose estimation, and image denoising. We show that DO outperformed or matched state-of-the-art algorithms in terms of accuracy, robustness, and computational efficiency.

Question: What is the difference between discriminative optimization and other optimization methods?


Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis. Game designers can use computer-aided game design methods to model how players may experience the perceived difficulty of a game. We present methods to generate and analyze the difficulty of a wide variety of minimal action game variants throughout game space, where each point in this abstract design space represents a unique game variant. Focusing on a parameterized version of Flappy Bird, we predict hazard rates and difficulty curves using automatic playtesting, Monte Carlo simulation, a player model based on human motor skills (precision and actions per second), and survival analysis of score histograms. We demonstrate our techniques using simulated game play and actual game data from over 106 million play sessions of a popular online Flappy Bird variant, showing quantitative reasons why balancing a game for a wide range of player skill can be difficult. Some applications of our techniques include searching for a specific difficulty, game space visualization, computational creativity to find unique variants, and tuning game balance to adjust the difficulty curve even when game parameters are time varying, score dependent, or changing based on game progress.

Question: How do you find a game that is easy to play?


Achievement Goals in the Classroom : Students ' Learning Strategies and Motivation Processes. We studied how specific motivational processes are related to the salience of mastery and performance goals in actual classroom settings. One hundred seventy-six students attending a junior high/high school for academically advanced students were randomly selected from one of their classes and responded to a questionnaire on their perceptions of the classroom goal orientation, use of effective learning strategies, task choices, attitudes, and causal attributions. Students who perceived an emphasis on mastery goals in the classroom reported using more effective strategies, preferred challenging tasks, had a more positive attitude toward the class, and had a stronger belief that success follows from one's effort. Students who perceived performance goals as salient tended to focus on their ability, evaluating their ability negatively and attributing failure to lack of ability. The pattern and strength of the findings suggest that the classroom goal orientation may facilitate the maintenance of adaptive motivation patterns when mastery goals are salient and are adopted by students.

Question: What is the difference between mastery and performance goals?


A Review on Data Mining in Banking Sector. The banking industry has undergone various changes in the way they conduct the business and focus on modern technologies to compete the market. The banking industry has started realizing the importance of creating the knowledge base and its utilization for the benefits of the bank in the area of strategic planning to survive in the competitive market. In the modern era, the technologies are advanced and it facilitates to generate, capture and store data are increased enormously. Data is the most valuable asset, especially in financial industries. The value of this asset can be evaluated only if the organization can extract the valuable knowledge hidden in raw data. The increase in the huge volume of data as a part of day to day operations and through other internal and external sources, forces information technology industries to use technologies like data mining to transform knowledge from data. Data mining technology provides the facility to access the right information at the right time from huge volumes of raw data. Banking industries adopt the data mining technologies in various areas especially in customer segmentation and profitability, Predictions on Prices/Values of different investment products, money market business, fraudulent transaction detections, risk predictions, default prediction on pricing. It is a valuable tool which identifies potentially useful information from large amount of data, from which organization can gain a clear advantage over its competitors. This study shows the significance of data mining technologies and its advantages in the banking and financial sectors.

Question: What is the significance of data mining technologies in banking and financial sectors?


Semi-Supervised Learning Using Gaussian Fields and Harmonic Functions. Active and semi-supervised learning are important techniques when labeled data are scarce. We combine the two under a Gaussian random field model. Labeled and unlabeled data are represented as vertices in a weighted graph, with edge weights encoding the similarity between instances. The semi-supervised learning problem is then formulated in terms of a Gaussian random field on this graph, the mean of which is characterized in terms of harmonic functions. Active learning is performed on top of the semisupervised learning scheme by greedily selecting queries from the unlabeled data to minimize the estimated expected classification error (risk); in the case of Gaussian fields the risk is efficiently computed using matrix methods. We present experimental results on synthetic data, handwritten digit recognition, and text classification tasks. The active learning scheme requires a much smaller number of queries to achieve high accuracy compared with random query selection. 1. Introduction Semi-supervised learning targets the common situation where labeled data are scarce but unlabeled data are abundant. Under suitable assumptions, it uses unlabeled data to help supervised learning tasks. Various semi-supervised learning methods have been proposed and show promising results; Seeger (2001) gives a survey. These methods typically assume that the labeled data set is given and fixed. In practice, it may make sense to utilize active learning in conjunction with semi-supervised learning. That is, we might allow the learning algorithm to pick a set of unlabeled instances to be labeled by a domain expert, which will then be used as (or to augment) the labeled data set. In other words, if we have to label a few instances for semisupervised learning, it may be attractive to let the learning algorithm tell us which instances to label, rather than selecting them randomly. We will limit the range of query selection t

Question: What is the range of query selection?


Agent based Architecture for Modeling and Analysis of Self Adaptive Systems using Formal Methods. Self-adaptive systems (SAS) can modify their behavior during execution; this modification is done because of change in internal or external environment. The need for selfadaptive software systems has increased tremendously in last decade due to ever changing user requirements, improvement in technology and need for building software that reacts to user preferences. To build this type of software we need well establish models that have the flexibility to adjust to the new requirements and make sure that the adaptation is efficient and reliable. Feedback loop has proven to be very effective in modeling and developing SAS, these loops help the system to sense, analyze, plan, test and execute the adaptive behavior at runtime. Formal methods are well defined, rigorous and reliable mathematical techniques that can be effectively used to reason and specify behavior of SAS at design and run-time. Agents can play an important role in modeling SAS because they can work independently, with other agents and with environment as well. Using agents to perform individual steps in feedback loop and formalizing these agents using Petri nets will not only increase the reliability, but also, the adaptation can be performed efficiently for taking decisions at run time with increased confidence. In this paper, we propose a multi-agent framework to model self-adaptive systems using agent based modeling. This framework will help the researchers in implementation of SAS, which is more dependable, reliable, autonomic and flexible because of use of multi-agent based formal approach. Keywords—Formal methods; self-adaptive systems; agent based modeling; feedback loop; Petri nets

Question: What is the difference between formal methods and agent based modeling?


The Montreal Cognitive Assessment, MoCA: a brief screening tool for mild cognitive impairment.. OBJECTIVES To develop a 10-minute cognitive screening tool (Montreal Cognitive Assessment, MoCA) to assist first-line physicians in detection of mild cognitive impairment (MCI), a clinical state that often progresses to dementia.   DESIGN Validation study.   SETTING A community clinic and an academic center.   PARTICIPANTS Ninety-four patients meeting MCI clinical criteria supported by psychometric measures, 93 patients with mild Alzheimer's disease (AD) (Mini-Mental State Examination (MMSE) score > or =17), and 90 healthy elderly controls (NC).   MEASUREMENTS The MoCA and MMSE were administered to all participants, and sensitivity and specificity of both measures were assessed for detection of MCI and mild AD.   RESULTS Using a cutoff score 26, the MMSE had a sensitivity of 18% to detect MCI, whereas the MoCA detected 90% of MCI subjects. In the mild AD group, the MMSE had a sensitivity of 78%, whereas the MoCA detected 100%. Specificity was excellent for both MMSE and MoCA (100% and 87%, respectively).   CONCLUSION MCI as an entity is evolving and somewhat controversial. The MoCA is a brief cognitive screening tool with high sensitivity and specificity for detecting MCI as currently conceptualized in patients performing in the normal range on the MMSE.

Question: What is the Montreal Cognitive Assessment?


Eliminating Tight Coupling using Subscriptions Subgrouping in Structured Overlays. An advertisement and matching subscription are tightly coupled to activate a single publication routing path in content-based publish/subscribe systems. Due to this tight coupling, instantaneous updates in routing tables are required to generate alternative paths for dynamic routing. This poses serious challenges in offering scalable and robust dynamic routing in cyclic overlays when network conditions like link congestion is detected. We propose, OctopiA, a distributed publish/subscribe system for content-based dynamic routing in structured cyclic overlays. OctopiA uses a novel concept of subscription subgrouping to divide subscriptions into disjoint sets, called subscription subgroups, to eliminate tight coupling. While aiming at deployment in data center networks, OctopiA generates routing paths of minimum lengths. We use a homogeneous clustering approach with a bit-vector to realize subscription subgrouping and offer inter-cluster dynamic routing without requiring updates in routing tables. Experiments on a cluster testbed with real world data show that OctopiA reduces the number of saved advertisements in routing tables by 93%, subscription broadcast delay by 33%, static and dynamic publication delivery delays by 25% and 54%, respectively.

Question: How to eliminate tight coupling in publish/subscribe systems?


A Survey Paper : Areas , Techniques and Challenges of Opinion Mining. Opinion Mining is a promising discipline, defined as an intersection of information retrieval and computational linguistic techniques to deal with the opinions expressed in a document. The field aims at solving the problems related to opinions about products, Politian in newsgroup posts, review sites, comments on Facebook posts and twitter etc. This paper is about to covers the techniques, applications, long and short future research areas, Research gaps and future challenges in opinion mining. Further, an attempt has been made to discuss in detail the use of supervised, unsupervised, machine learning and case based reasoning techniques in opinion mining to perform computational treatment of sentiments.

Question: What is opinion mining?