Where the Action Is - The Foundations of Embodied Interaction. Most textbooks in HCI and CSCW do not offer a coherent and over–arching understanding of social and technological issues. They present a variety of techniques and technologies, and outline a little history, but offer little in terms of theory that addresses the complexity of collaborative systems' structure and use. The majority of practitioners and researchers do not see theory as one of the things that they do. Immersed in their craft, focusing on technological innovation or ethnomethodological detail, they do not engage in theoretical abstraction. Technologists contentedly explore new tools and devices, with little heed to older disciplines or deeper discussion about the limits and assumptions inherent in their craft. The area of sociology most influential in CSCW, ethnomethodology, deliberately keeps theorising and generalisation at a distance, seeing abstraction as brutish and creativity as foreign. In our field, theory is like the public library. If asked, most of us would say that we are glad that it is around—but few of us actually go there. Most see it as a haven for the old, the unemployed and the eccentric. Paul Dourish is a card–carrying member, however. He reads avidly and widely, but is also a skilful system designer and developer. The result is a book that is deep, accessible and useful, which is a rare thing nowadays. In the introduction, Dourish lays out the structure of the book. He describes and reflects on two current trends in system design: tangible and social computing. By looking at the usually hidden assumptions in system design, he makes his later theoretical discussion more relevant and accessible to a computer science audience. He does not develop new philosophy or social theory, but draws upon established 20th century philosophy of language and phenomenology. Much of this material is likely to be unfamiliar to 'the average programmer' and, although Dourish presents it well, i

Question: What is the difference between tangible and social computing?


Sub-event detection from tweets. Social media plays an important role in communication between people in recent times. This includes information about news and events that are currently happening. Most of the research on event detection concentrates on identifying events from social media information. These models assume an event to be a single entity and treat it as such during the detection process. This assumption ignores that the composition of an event changes as new information is made available on social media. To capture the change in information over time, we extend an already existing Event Detection at Onset algorithm to study the evolution of an event over time. We introduce the concept of an event life cycle model that tracks various key events in the evolution of an event. The proposed unsupervised sub-event detection method uses a threshold-based approach to identify relationships between sub-events over time. These related events are mapped to an event life cycle to identify sub-events. We evaluate the proposed sub-event detection approach on a large-scale Twitter corpus.

Question: How to detect sub-events from tweets?


Cumulative Effect in Information Diffusion: Empirical Study on a Microblogging Network. Cumulative effect in social contagion underlies many studies on the spread of innovation, behavior, and influence. However, few large-scale empirical studies are conducted to validate the existence of cumulative effect in information diffusion on social networks. In this paper, using the population-scale dataset from the largest Chinese microblogging website, we conduct a comprehensive study on the cumulative effect in information diffusion. We base our study on the diffusion network of message, where nodes are the involved users and links characterize forwarding relationship among them. We find that multiple exposures to the same message indeed increase the possibility of forwarding it. However, additional exposures cannot further improve the chance of forwarding when the number of exposures crosses its peak at two. This finding questions the cumulative effect hypothesis in information diffusion. Furthermore, to clarify the forwarding preference among users, we investigate both structural motif in the diffusion network and temporal pattern in information diffusion process. Findings provide some insights for understanding the variation of message popularity and explain the characteristics of diffusion network.

Question: What is the cumulative effect in information diffusion?


Fully Convolutional Attention Networks for Fine-Grained Recognition. Fine-grained recognition is challenging due to its subtle local inter-class differences versus large intra-class variations such as poses. A key to address this problem is to localize discriminative parts to extract pose-invariant features. However, ground-truth part annotations can be expensive to acquire. Moreover, it is hard to define parts for many fine-grained classes. This work introduces Fully Convolutional Attention Networks (FCANs), a reinforcement learning framework to optimally glimpse local discriminative regions adaptive to different fine-grained domains. Compared to previous methods, our approach enjoys three advantages: 1) the weakly-supervised reinforcement learning procedure requires no expensive part annotations; 2) the fully-convolutional architecture speeds up both training and testing; 3) the greedy reward strategy accelerates the convergence of the learning. We demonstrate the effectiveness of our method with extensive experiments on four challenging fine-grained benchmark datasets, including CUB-200-2011, Stanford Dogs, Stanford Cars and Food-101.

Question: What is the fully convolutional architecture?


Transformerless micro-inverter for grid-connected photovoltaic systems. The leakage currents caused by high-frequency common-mode (CM) voltage have become a major concern in transformerless photovoltaic (PV) inverters. This paper addresses to a review on dc-ac converters applied to PV systems that can avoid the circulation of leakage currents. Looking for a lower cost and higher reliability solution, a 250 W PV transformerless micro-inverter prototype based on the bipolar full-bridge topology was built and tested. As it is confirmed by experimental results, this topology is able to maintain the CM voltage constant and prevent the circulation of CM currents through the circuit.

Question: What is a transformerless micro-inverter?


Tactile information transmission by apparent movement phenomenon using shape-memory alloy device. This paper introduces the development of a tactile device using a shape-memory alloy, and describes the information transmission by the higher psychological perception such as the phantom sensation and the apparent movement of the tactility. The authors paid attention to the characteristic of a shape-memory alloy formed into a thread, which changes its length according to its body temperature, and developed a vibration-generating actuator electrically driven by periodic signals generated by current control circuits, for the tactile information transmission. The size of the actuator is quite compact and the energy consumption is only 20mW. By coupling the actuators as a pair, an information transmission system was constructed for presenting the apparent movement of the tactility, to transmit quite novel sensation to a user. Based on the preliminary experiment, the parameters for the tactile information transmission were examined. Then the information transmission by the device was tested by 10 subjects, and evaluated by questionnaires. The apparent movement was especially well perceived by users as a sensation of a small object running on the skin surface or as being tapped by something, according to the well-determined signals given to the actuators. Several users reported that they perceived a novel rubbing sensation given by the AM, and we further experimented the presentation of the sensation in detail to be used as a sensory-aids tactile display for the handicapped and elderly people.

Question: What is the size of the shape-memory alloy?


Adaptive Speculative Processing of Out-of-Order Event Streams. Distributed event-based systems are used to detect meaningful events with low latency in high data-rate event streams that occur in surveillance, sports, finances, etc. However, both known approaches to dealing with the predominant out-of-order event arrival at the distributed detectors have their shortcomings: buffering approaches introduce latencies for event ordering, and stream revision approaches may result in system overloads due to unbounded retraction cascades.  This article presents an adaptive speculative processing technique for out-of-order event streams that enhances typical buffering approaches. In contrast to other stream revision approaches developed so far, our novel technique encapsulates the event detector, uses the buffering technique to delay events but also speculatively processes a portion of it, and adapts the degree of speculation at runtime to fit the available system resources so that detection latency becomes minimal.  Our technique outperforms known approaches on both synthetical data and real sensor data from a realtime locating system (RTLS) with several thousands of out-of-order sensor events per second. Speculative buffering exploits system resources and reduces latency by 40% on average.

Question: What is a RTLS?


Using Design Science Research to Incorporate Gamification into Learning Activities. Gamifying learning activities can be beneficial as it can better engage students and result in improved learning. However, incorporating game elements into learning activities can be difficult because it requires an appropriate mix of science, art, and experience. Design science research can help to address this issue. In particular, its search process for determining an appropriate solution for a given problem is useful as it allows for a number of iterative cycles over which the solution is incrementally refined, and ultimately resulting in a successful implementation. Our objective in this study is to develop a non-discipline-specific instantiation that can be embedded into a learning activity to motivate students and improve the quality of their learning. We provide a detailed explanation of how we designed and developed a gamified multiple choice quiz software tool over multiple iterations. The tool was trialled in three undergraduate IT-related courses and evaluated using a questionnaire survey. Results showed that the tool was well received as 76 per cent of students believed it was effective for learning and would for it to be used in their other courses.

Question: How can gamification be used to improve learning?


Automatic Sublingual Vein Feature Extraction System. The quintessence of the diagnosis in traditional Chinese medicine is syndrome differentiation and treatment. Syndrome differentiation consists of four methods: observing, hearing as well as smelling, asking, and touching. The examination of the observing is the most important procedure in the method of "tongue." In recent years, numerous medical studies have identified the close relations between sublingual veins and human organs. Therefore, sublingual pathological symptoms, as well as demographical information of patients, imply pathological changes in the organs, and early diagnosis is beneficial for early treatment. However, the diagnosis of sublingual pathological symptoms is usually influenced by the doctor's subjective interpretation, experience, and environmental factors. The results can easily be limited by subjective factors such as knowledge, experience, mentality, diagnostic techniques, color perception and interpretation. Different doctors may make different judgments on the same tongue, presenting less than desirable repeatability. Therefore, assisting doctors' diagnoses with scientific methods and standardizing the differentiating process to obtain reliable diagnoses and enhance the clinical applicability of Chinese medicine is an important issue. In its wake, this study aims to construct an Automatic Sublingual Vein Feature Extraction System based on image processing technologies to allow objective and quantified computer readings. The extraction of sublingual vein features mainly captures the back of the tongue and extract the sublingual vein area for feature expression analysis. Firstly, the patient's back of the tongue is photographed and color-graded to compensate for color distortion, and then the tongue-back area is extracted. This study extracts tongue-back imagery by analyzing the RGB color expression of the back of the tongue, lips, teeth and skin, translating it into the HSI color space ea

Question: What is the back of the tongue?


StackGuard: Simple Stack Smash Protection for GCC. Since 1998, StackGuard patches to GCC have been used to protect entire distributions from stack smashing buffer overflows. Performance overhead and software compatibility issues have been minimal. In its history, the parts of GCC that StackGuard has operated in have twice changed enough to require complete overhauls of the StackGuard patch. Since StackGuard is a mature technology, even seeing re-implementations in other compilers, we propose that GCC adopt StackGuard as a standard feature. This paper describes our recent work to bring StackGuard fully up to date with current GCC, introduce architecture independence, and extend the protection of stack data structures, while keeping the StackGuard patch as small, simple, and modular as possible.

Question: What is stack smashing?


Overview of Current Development in Electrical Energy Storage Technologies and the Application Potential in Power System Operation. Electrical power generation is changing dramatically across the world because of the need to reduce greenhouse gas emissions and to introduce mixed energy sources. The power network faces great challenges in transmission and distribution to meet demand with unpredictable daily and seasonal variations. Electrical Energy Storage (EES) is recognized as underpinning technologies to have great potential in meeting these challenges, whereby energy is stored in a certain state, according to the technology used, and is converted to electrical energy when needed. However, the wide variety of options and complex characteristic matrices make it difficult to appraise a specific EES technology for a particular application. This paper intends to mitigate this problem by providing a comprehensive and clear picture of the state-of-the-art technologies available, and where they would be suited for integration into a power generation and distribution system. The paper starts with an overview of the operation principles, technical and economic performance features and the current research and development of important EES technologies, sorted into six main categories based on the types of energy stored. Following this, a comprehensive comparison and an application potential analysis of the reviewed technologies are presented. 2014 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/3.0/).

Question: What is the difference between a battery and a capacitor?


KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera. KinectFusion enables a user holding and moving a standard Kinect camera to rapidly create detailed 3D reconstructions of an indoor scene. Only the depth data from Kinect is used to track the 3D pose of the sensor and reconstruct, geometrically precise, 3D models of the physical scene in real-time. The capabilities of KinectFusion, as well as the novel GPU-based pipeline are described in full. Uses of the core system for low-cost handheld scanning, and geometry-aware augmented reality and physics-based interactions are shown. Novel extensions to the core GPU pipeline demonstrate object segmentation and user interaction directly in front of the sensor, without degrading camera tracking or reconstruction. These extensions are used to enable real-time multi-touch interactions anywhere, allowing any planar or non-planar reconstructed physical surface to be appropriated for touch.

Question: What is KinectFusion?


Audit Log Management in MongoDB. In the past few years, web-based applications and their data management needs have changed dramatically. Relational databases are often being replaced by other viable alternatives, such as NoSQL databases, for reasons of scalability and heterogeneity. MongoDB, a NoSQL database, is an agile database built for scalability, performance and high availability. It can be deployed in single server environment and also on complex multi-site architectures. MongoDB provides high performance for read and write operations by leveraging in-memory computing. Although researchers have motivated the need for MongoDB, not much appears in the area of log management. Efficient log management techniques are needed for various reasons including security, accountability, and improving the performance of the system. Towards this end, we analyze the different logging methods offered by MongoDB and compare them to the NIST standard. Our analysis indicates that profiling and mongosniff are useful for log management and we present a simple model that combines the two techniques.

Question: What is the difference between mongodb and mongosniff?


Intrinsic Evaluations of Word Embeddings: What Can We Do Better?. This paper presents an analysis of existing methods for the intrinsic evaluation of word embeddings. We show that the main methodological premise of such evaluations is "interpretability" of word embeddings: a "good" embedding produces results that make sense in terms of traditional linguistic categories. This approach is not only of limited practical use, but also fails to do justice to the strengths of distributional meaning representations. We argue for a shift from abstract ratings of word embedding "quality" to exploration of their strengths and weaknesses.

Question: What is the difference between a word embedding and a word vector?


Parameter Sharing Reinforcement Learning Architecture for Multi Agent Driving Behaviors. Multi-agent learning provides a potential framework for learning and simulating traffic behaviors. This paper proposes a novel architecture to learn multiple driving behaviors in a traffic scenario. The proposed architecture can learn multiple behaviors independently as well as simultaneously. We take advantage of the homogeneity of agents and learn in a parameter sharing paradigm. To further speed up the training process asynchronous updates are employed into the architecture. While learning different behaviors simultaneously, the given framework was also able to learn cooperation between the agents, without any explicit communication. We applied this framework to learn two important behaviors in driving: 1) Lane-Keeping and 2) Over-Taking. Results indicate faster convergence and learning of a more generic behavior, that is scalable to any number of agents. When compared the results with existing approaches, our results indicate equal and even better performance in some cases.

Question: What is the difference between the proposed architecture and existing approaches?


Control of a 9-DoF Wheelchair-mounted robotic arm system using a P300 Brain Computer Interface: Initial experiments. A wheelchair-mounted robotic arm (WMRA) system was designed and built to meet the needs of mobilityimpaired persons with limitations of upper extremities, and to exceed the capabilities of current devices of this type. The control of this 9-degree-of-freedom system expands upon conventional control methods and combines the 7-DoF robotic arm control with the 2-degree-of-freedom power wheelchair control. The 3- degrees of redundancy are optimized to effectively perform activities of daily living and overcome singularities, joint limits and some workspace limitations. The control system is designed for teleoperated or autonomous coordinated Cartesian control, which offers expandability for future research. A P300 Brain Computer Interface (BCI), the BCI2000, was implemented to control the WMRA system. The control is done by recording and analysing the brain activity through an electrode cap while providing visual stimulation to the user via a visual matrix. The visual matrix contains a symbolic or an alphabetic array corresponding to the motion of the WMRA. By recognizing online and in real-time, which element in the matrix elicited a P300, the BCI system can identify which element the user chose to communicate. The chosen element is then communicated to the controller of the WMRA system. The speed and accuracy of the BCI system was tested. This paper gives details of the WMRA's integration with the BCI2000 and documents the experimental results of the BCI and the WMRA in simulation.

Question: How does a brain computer interface work?


Research directions in virtual environments: report of an NSF Invitational Workshop, March 23-24, 1992, University of North Carolina at Chapel Hill. At the request of NSF's Interactive Systems Program, a two-day invitational workshop was held March 23-24, 1992 at UNC Chapel Hill to identify and recommend future research directions in the area of "virtual environments" (VE) *. Workshop participants included some 18 experts (plus 4 NSF officials) from universities, industry, and other leading technical organizations. The two-day schedule alternated between sessions of the entire group and sessions in the following specialty areas, around which the recommendations came to be organized: 1) Perception , 2) Human-Machine Software Interface , 3) Software, 4) Hardware, and 5) Applications. Also, two participants developed a taxonomy of VE applications that is included as an appendix to the report. 1. Collaborative science-technology development programs should be established at several sites around the country to encourage closer collaboration between developers and scientists. 2. Theoretical research should focus on development of metrics of performance and task demands in VE. 3. Paradigmatic applications and theoretical questions that illustrate the science-technology synergy need identification. Audition Spatial Sound 1.Theoretical research should emphasize the role of individual differences in Head-Related Transfer Functions (HRTF's), critical cues for distance and externalization, spectral cues for enhancing elevation and disambiguating the cone-of-confusion, head-motion, and intersensory interaction and adaptation in the accurate perception of virtual acoustic sources. The notion of artificially enhanced localization cues is also a promising area. 2. A fruitful area for joint basic and applied research is the development of perceptually-viable methods of simplifying the synthesis technique to maximize the efficiency of algorithms for complex room modeling. 3. Future e

Question: What is the difference between a virtual environment and a virtual reality?


Decision Support Systems Using Intelligent Paradigms. Decision-making is a process of choosing among alternative courses of action for solving complicated problems where multi-criteria objectives are involved. The past few years have witnessed a growing recognition of Soft Computing (SC) technologies that underlie the conception, design and utilization of intelligent systems. In this paper, we present different SC paradigms involving an artificial neural network trained using the scaled conjugate gradient algorithm, two different fuzzy inference methods optimised using neural network learning/evolutionary algorithms and regression trees for developing intelligent decision support systems. We demonstrate the efficiency of the different algorithms by developing a decision support system for a Tactical Air Combat Environment (TACE). Some empirical comparisons between the different algorithms are also provided.

Question: What is decision support systems using intelligent paradigms?


SRT 除算に基づくスケーラブル剰余乗算回路 A Scalable Modular Multiplication Hardware Based on High-radix SRT Division Algorithm. べき剰余演算は RSA暗号 [1]を始めとする公開鍵暗 号の基本演算である.このべき剰余演算は剰余乗算に分 解できる.演算のビット数が非常に大きく,処理時間が 長いことから,高速化のために多くの回路構成法が研究 されている.剰余乗算アルゴリズム [2]の中で,回路化 に有効なものとして,乗/除算をインタリーブする SRT 除算に基づく方法 [3]と,モンゴメリ乗算に基づく方法 [4]がある.後者は幾つかの前処理と後処理が必要にな るが,法の倍数の選択が容易になる.そのため,基本的 な基数 2の構成同士の比較では前者に比べて 2倍程度高 速であるとされる [5].このことから,近年は,モンゴ メリ乗算に基づく回路構成の研究が多い. また,近年は,モンゴメリ乗算に基づくスケーラブル な回路構成に関する研究が多い [6, 7, 8].これらは,ワー ド単位に処理することで,以前のものに比べてバス幅を 小さくして,より小さな回路量で実現できる.スマート カードなどの小型の装置では,従来の構成法では回路が 比較的大きいため,このような回路規模の小さい構成が 多少速度は劣るが有効となる. 本論文では,モンゴメリ乗算ではなく,高基数 SRT除 算 [9]に基づくスケーラブルな回路構成法を提案し,こ の構成の面積/速度の性能がモンゴメリ乗算に基づく構 成に匹敵することを示す.また,法の倍数選択には,高

Question: What is the difference between multiplication and division?


Review of Video and Image Defogging Algorithms and Related Studies on Image Restoration and Enhancement. Video and images acquired by a visual system are seriously degraded under hazy and foggy weather, which will affect the detection, tracking, and recognition of targets. Thus, restoring the true scene from such a foggy video or image is of significance. The main goal of this paper was to summarize current video and image defogging algorithms. We first presented a review of the detection and classification method of a foggy image. Then, we summarized existing image defogging algorithms, including image restoration algorithms, image contrast enhancement algorithms, and fusion-based defogging algorithms. We also presented current video defogging algorithms. We summarized objective image quality assessment methods that have been widely used for the comparison of different defogging algorithms, followed by an experimental comparison of various classical image defogging algorithms. Finally, we presented the problems of video and image defogging which need to be further studied. The code of all algorithms will be available at <;uri xlink:href="http://www.yongxu.org/lunwen.html" xlink:type="simple">http://www.yongxu.org/lunwen.html<;/uri>.

Question: What is the difference between image defogging and video defogging?


Grid-connected photovoltaic systems with energy storage. There are different interesting ways that can be followed in order to reduce costs of grid-connected photovoltaic systems, i.e., by maximizing their energy production in every operating conditions, minimizing electrical losses on the plant, utilizing grid-connected photovoltaic systems not only to generate electrical energy to be put into the power system but also to implement some other important auxiliary services normally implemented by properly conceived apparatus (electrical power quality control, load demand peak control, …), making easy the integration of different kind of renewable electrical energy resources (wind plant, fuel-cells, …).

Question: What are the different interesting ways that can be followed in order to reduce costs of grid-connected photovoltaic systems?


0.18-V input charge pump with forward body biasing in startup circuit using 65nm CMOS. In this paper, a 0.18-V input three-stage charge pump circuit applying forward body bias is proposed. In the developed charge pump, all the MOSFETs are forward body biased by using the inter-stage/output voltages. By applying the proposed charge pump as the startup in the boost converter, the lower kick-up input voltage of the boost converter can be achieved. To verify the circuit characteristics, four test circuits have been implemented by using 65nm CMOS process. The measured available output current of the proposed charge pump under 0.18-V input voltage can be improved more than 150%. In addition, the boost converter can successfully been boosted from 0.18-V input to the 0.74-V output under 6mA output current. The proposed circuit is suitable for extremely low voltage applications such as harvesting energy sources.

Question: How to design a charge pump with forward body bias?


Critical review on video game evaluation heuristics: social games perspective. This paper presents the first step in creating design and evaluation heuristics for social games which emerge from the domain of social media. Initial high level heuristics for social games are offered by reviewing four existing video game heuristic models and analyzing two social games design frameworks.

Question: What is a social game?


Community detection with partially observable links and node attributes. Community detection has been an important task for social and information networks. Existing approaches usually assume the completeness of linkage and content information. However, the links and node attributes can usually be partially observable in many real-world networks. For example, users can specify their privacy settings to prevent non-friends from viewing their posts or connections. Such incompleteness poses additional challenges to community detection algorithms. In this paper, we aim to detect communities with partially observable link structure and node attributes. To fuse such incomplete information, we learn link-based and attribute-based representations via kernel alignment and a co-regularization approach is proposed to combine the information from both sources (i.e., links and attributes). The link-based and attribute-based representations can lend strength to each other via the partial consensus learning. We present two instantiations of this framework by enforcing hard and soft consensus constraint respectively. Experimental results on real-world datasets show the superiority of the proposed approaches over the baseline methods and its robustness under different observable levels.

Question: How to detect communities with partially observable links and node attributes?


LOGO MATCHING ALGORITHM FEATURE‐BASED MATCHING RESULTS IMRESTAURANT(): MATLAB FOR FEATURE‐BASED RESTAURANT LOGO RECOGNITION. This paper discusses the implementation of imrestaurant(), a MATLAB function for feature-based restaurant logo recognition. The algorithm works by first applying SIFT to a logo database and then creating a hierarchical vocabulary tree using K-means clustering. The input to the algorithm is a photograph of an image logo, which is first filtered to reduce noise. Then SIFT is applied to the input image, and the output descriptors are pushed to the vocabulary tree. Each image in the logo database is scored using TF-IDF weights and the ten highest scoring database logos are pairwise matched using the ratio test and RANSAC. The restaurant database image with the largest consensus set is searched for on yelp.com. This algorithm was shown to be robust against input image size, background noise, and shearing. Finally, future work in increasing the accuracy of feature detection as well as optical character recognition is discussed.

Question: How to implement a feature-based restaurant logo recognition algorithm in MATLAB?


Gaining Access with Social Engineering: An Empirical Study of the Threat. AbstrAct Recently, research on information security has expanded from its purely technological orientation into striving to understand and explain the role of human behavior in security breaches. However, an area that has been lacking theory-grounded empirical study is in social engineering attacks. While there exists an extensive body of anecdotal literature, factors that account for attack success remains largely speculative. To better understand this increasing phenomenon, we developed a theoretical framework and conducted an empirical field study to investigate social engineering attacks, and from these results, we make recommendations for practice and further research.

Question: What is the role of human behavior in security breaches?


A Model Based on Aras-G and AHP Methods for Multiple Criteria Prioritizing of Heritage Value. The paper discusses the meaning and nature of urban cultural heritage, and the available methods for its valuation in the perspective of sustainable city development. From this perspective, decision-making problems of renovation often involve a complex decision-making process in which multiple requirements and conditions have to be taken into consideration simultaneously. In project development it is hardly possible to get exhaustive and accurate information. As a result, the situations occur, the consequences of which can be very damaging to the project. Sometimes the loss is related to symbolic values that the public perceive as disregarded by the project, despite the overall improved conditions. This paper presents the multiple criteria assessment of alternatives of the cultural heritage renovation projects in Vilnius city. The model consists of the following elements: determining attributes set a®ecting built and human environment renovation; information collection and analysis, decision modeling and solution selection. The main purpose of the model is to improve the condition of the built and human environment through e±cient decision making in renovation supported by multiple attribute evaluation. Delphi, AHP and ARAS-G methods, considering di®erent environment factors as well as stakeholders' needs, are applied to solve problem.

Question: What is the purpose of the model?


Sentiment analysis of students' comment using lexicon based approach. In education system, students' feedback is important to measure the quality of teaching. Students' feedback can be analyzed using lexicon based approach to identify the students' positive or negative attitude. In most of the existing teaching evaluation system, the intensifier words and blind negation words are not considered. The level of opinion result isn't displayed: whether positive or negative opinion. To address this problem, we propose to analyze the students' text feedback automatically using lexicon based approach to predict the level of teaching performance. A database of English sentiment words is created as a lexical source to get the polarity of words. By analyzing the sentiment information including intensifier words extracting from students' feedback, we are able to determine opinion result of teachers, describing the level of positive or negative opinions. This system shows the opinion result of teachers that is represented as to whether strongly positive, moderately positive, weakly positive, strongly negative, moderately negative, weakly negative or neutral.

Question: How to analyze the students' feedback automatically using lexicon based approach?


Semi-Supervised Recognition of Sarcasm in Twitter and Amazon. Sarcasm is a form of speech act in which the speakers convey their message in an implicit way. The inherently ambiguous nature of sarcasm sometimes makes it hard even for humans to decide whether an utterance is sarcastic or not. Recognition of sarcasm can benefit many sentiment analysis NLP applications, such as review summarization, dialogue systems and review ranking systems. In this paper we experiment with semisupervised sarcasm identification on two very different data sets: a collection of 5.9 million tweets collected from Twitter, and a collection of 66000 product reviews from Amazon. Using the Mechanical Turk we created a gold standard sample in which each sentence was tagged by 3 annotators, obtaining F-scores of 0.78 on the product reviews dataset and 0.83 on the Twitter dataset. We discuss the differences between the datasets and how the algorithm uses them (e.g., for the Amazon dataset the algorithm makes use of structured information). We also discuss the utility of Twitter #sarcasm hashtags for the task.

Question: What is the difference between sarcasm and irony?


$K$ -Band CMOS Differential and Quadrature Voltage-Controlled Oscillators for Low Phase-Noise and Low-Power Applications. In this paper, modified circuit topologies of a differential voltage-controlled oscillator (VCO) and a quadrature VCO (QVCO) in a standard bulk 90-nm CMOS process are presented for low dc power and low phase-noise applications. By utilizing current-reuse and transformer-feedback techniques, the proposed VCO and QVCO can be operated at reduced dc power consumption while maintaining extraordinary circuit performance in terms of low phase-noise and low amplitude/phase errors. The VCO circuit topology is investigated to obtain the design procedure. The VCO is further applied to the QVCO design with a bottom-series coupling technique. The coupling network between two differential VCOs and device size are properly designed based on our proposed design methodology to achieve low amplitude and phase errors. Moreover, the VCO and the QVCO are fully characterized with amplitude and phase errors via a four-port vector network analyzer. With a dc power of 3 mW, the VCO exhibits a frequency tuning range from 20.3 to 21.3 GHz, a phase noise of - 116.4 dBc/Hz at 1-MHz offset, a figure-of-merit (FOM) of -198 dBc/Hz, a phase error of 3.8° , and an amplitude error of 0.9 dB. With a dc power of 6 mW, the QVCO demonstrates a phase noise of -117.4 dBc/Hz, a FOM of -195.6 dBc/Hz, a phase error of 4° , and an amplitude error of 0.6 dB. The proposed VCO and QVCO can be compared with the previously reported state-of-the-art VCOs and QVCOs in silicon-based technologies.

Question: What is the difference between a differential and a quadrature oscillator?


Closing loops without places. This paper proposes a new topo-metric representation of the world based on co-visibility that simplifies data association and improves the performance of appearance-based recognition. We introduce the concept of dynamic bagof-words, which is a novel form of query expansion based on finding cliques in the landmark co-visibility graph. The proposed approach avoids the - often arbitrary - discretisation of space from the robot's trajectory that is common to most image-based loop closure algorithms. Instead we show that reasoning on sets of co-visible landmarks leads to a simple model that out-performs pose-based or view-based approaches. Using real and simulated imagery, we demonstrate that dynamic bag-of-words query expansion can improve precision and recall for appearance-based localisation.

Question: What is the world's smallest country?


A self-learning evolutionary chess program. A central challenge of artificial intelligence is to create machines that can learn from their own experience and perform at the level of human experts. Using an evolutionary algorithm, a computer program has learned to play chess by playing games against itself. The program learned to evaluate chessboard configurations by using the positions of pieces, material and positional values, and neural networks to assess specific sections of the chessboard. During evolution, the program improved its play by almost 400 rating points. Testing under simulated tournament conditions against Pocket Fritz 2.0 indicated that the evolved program performs above the master level.

Question: What is an evolutionary algorithm?


Quaternion Zernike moments and their invariants for color image analysis and object recognition. Moments and moment invariants have become a powerfu l tool in pattern recognition and image analysis. C onventional methods to deal with color images are based on RGB decomposition or graying, which may lose some signi ficant color information. In this paper, by using the algebra of quaternions, we introduce the quaternion Zernike m oments (QZMs) to deal with the color images in a holistic manner. It is s hown that the QZMs can be obtained from the convent ional Zernike moments of each channel. We also provide the theore tical framework to construct a set of combined inva riants with respect to rotation, scaling and translation (RST) transfor mation. Experimental results are provided to illust rate the efficiency of the proposed descriptors.

Question: What is the difference between the conventional Zernike moments and the quaternion Zernike moments?


Proposing measures of flicker in the low frequencies for lighting applications. The IEEE Standards Working Group, IEEE PAR1789 "Recommending practices for modulating current in High Brightness LEDs for mitigating health risks to viewers" has been formed to advise the lighting industry and standards groups about the emerging concern of flicker in LED lighting. This paper intends to introduce new measures and definitions of lamp flicker in lighting. The discussion represents on-going work in IEEE PAR1789 that is vital to designing safe LED lamp drivers.

Question: What is the purpose of the IEEE PAR1789?


Compact and high repetitive pulsed power modulator based on semiconductor switches. This paper describes the design of a compact and highly repetitive pulsed power modulator based on semiconductor switches. Output specifications of the proposed modulator are as follows: variable output pulse voltage, 1-10 kV; width, 1-10 μs; pulse repetition rate (PRR), 1-50,000 pps; and average output power, 10 kW. The proposed solid-state pulsed power modulator has two main parts: an IGBT stack that hasa gate drive circuit for the pulse output with a variable pulse width and repetition rate, and a capacitor charger that has a controllable output voltage. To connect all the storage capacitors in a series for high voltage pulses, a simple and reliable IGBT stack structure was proposed based on the Marx generator. In addition, the gate driver circuit, which supplies power and signals to all the IGBTs simultaneously, was introduced. This providesa superior protection function against the arc and the short. To charge the storage capacitors, a novel 10 kW (10 kV, 1 A) high voltage capacitor charger with the combined advantage of a series-loaded resonant converter and a ZVS (zero-voltage-switching) full-bridge pulse width modulation (PWM) converter was proposed and designed especially for the solid-state pulsed power modulator. Theexperiment results verified that the proposed scheme and structure can be used effectively for a high voltage pulsed power modulator that requires variable voltage, repetition rate, and pulse width, depending on the process of the applications.

Question: What is the difference between a Marx generator and a Marx modulator?


Extracting deep bottleneck features using stacked auto-encoders. In this work, a novel training scheme for generating bottleneck features from deep neural networks is proposed. A stack of denoising auto-encoders is first trained in a layer-wise, unsupervised manner. Afterwards, the bottleneck layer and an additional layer are added and the whole network is fine-tuned to predict target phoneme states. We perform experiments on a Cantonese conversational telephone speech corpus and find that increasing the number of auto-encoders in the network produces more useful features, but requires pre-training, especially when little training data is available. Using more unlabeled data for pre-training only yields additional gains. Evaluations on larger datasets and on different system setups demonstrate the general applicability of our approach. In terms of word error rate, relative improvements of 9.2% (Cantonese, ML training), 9.3% (Tagalog, BMMI-SAT training), 12% (Tagalog, confusion network combinations with MFCCs), and 8.7% (Switchboard) are achieved.

Question: How to extract bottleneck features from deep neural networks?


Context-free Attacks Using Keyboard Acoustic Emanations. The emanations of electronic and mechanical devices have raised serious privacy concerns. It proves possible for an attacker to recover the keystrokes by acoustic signal emanations. Most existing malicious applications adopt context-based approaches, which assume that the typed texts are potentially correlated. Those approaches often incur a high cost during the context learning stage, and can be limited by randomly typed contents (e.g., passwords). Also, context correlations can increase the risk of successive false recognition. We present a context-free and geometry-based approach to recover keystrokes. Using off-the-shelf smartphones to record acoustic emanations from keystrokes, this design estimates keystrokes' physical positions based on the Time Difference of Arrival (TDoA) method. We conduct extensive experiments and the results show that more than 72.2\% of keystrokes can be successfully recovered.

Question: How to recover keystrokes?


Analyzing hidden populations online: topic, emotion, and social network of HIV-related users in the largest Chinese online community. BACKGROUND Traditional survey methods are limited in the study of hidden populations due to the hard to access properties, including lack of a sampling frame, sensitivity issue, reporting error, small sample size, etc. The rapid increase of online communities, of which members interact with others via the Internet, have generated large amounts of data, offering new opportunities for understanding hidden populations with unprecedented sample sizes and richness of information. In this study, we try to understand the multidimensional characteristics of a hidden population by analyzing the massive data generated in the online community.   METHODS By elaborately designing crawlers, we retrieved a complete dataset from the "HIV bar," the largest bar related to HIV on the Baidu Tieba platform, for all records from January 2005 to August 2016. Through natural language processing and social network analysis, we explored the psychology, behavior and demand of online HIV population and examined the network community structure.   RESULTS In HIV communities, the average topic similarity among members is positively correlated to network efficiency (r = 0.70, p < 0.001), indicating that the closer the social distance between members of the community, the more similar their topics. The proportion of negative users in each community is around 60%, weakly correlated with community size (r = 0.25, p = 0.002). It is found that users suspecting initial HIV infection or first in contact with high-risk behaviors tend to seek help and advice on the social networking platform, rather than immediately going to a hospital for blood tests.   CONCLUSIONS Online communities have generated copious amounts of data offering new opportunities for understanding hidden populations with unprecedented sample sizes and richness of information. It is recommended that suppor

Question: What is the largest online community in China?


A deep CNN based multi-class classification of Alzheimer's disease using MRI. In the recent years, deep learning has gained huge fame in solving problems from various fields including medical image analysis. This work proposes a deep convolutional neural network based pipeline for the diagnosis of Alzheimer's disease and its stages using magnetic resonance imaging (MRI) scans. Alzheimer's disease causes permanent damage to the brain cells associated with memory and thinking skills. The diagnosis of Alzheimer's in elderly people is quite difficult and requires a highly discriminative feature representation for classification due to similar brain patterns and pixel intensities. Deep learning techniques are capable of learning such representations from data. In this paper, a 4-way classifier is implemented to classify Alzheimer's (AD), mild cognitive impairment (MCI), late mild cognitive impairment (LMCI) and healthy persons. Experiments are performed using ADNI dataset on a high performance graphical processing unit based system and new state-of-the-art results are obtained for multiclass classification of the disease. The proposed technique results in a prediction accuracy of 98.8%, which is a noticeable increase in accuracy as compared to the previous studies and clearly reveals the effectiveness of the proposed method.

Question: What is the accuracy of the proposed method?


Striving for the moral self: the effects of recalling past moral actions on future moral behavior.. People's desires to see themselves as moral actors can contribute to their striving for and achievement of a sense of self-completeness. The authors use self-completion theory to predict (and show) that recalling one's own (im)moral behavior leads to compensatory rather than consistent moral action as a way of completing the moral self. In three studies, people who recalled their immoral behavior reported greater participation in moral activities (Study 1), reported stronger prosocial intentions (Study 2), and showed less cheating (Study 3) than people who recalled their moral behavior. These compensatory effects were related to the moral magnitude of the recalled event, but they did not emerge when people recalled their own positive or negative nonmoral behavior (Study 2) or others' (im)moral behavior (Study 3). Thus, the authors extend self-completion theory to the moral domain and use it to integrate the research on moral cleansing (remunerative moral strivings) and moral licensing (relaxed moral strivings).

Question: What is the moral self?


Delayed Rejection in Reversible. In a Metropolis-Hastings algorithm, rejection of proposed moves is an intrinsic part of ensuring that the chain converges to the intended target distribution. However, persistent rejection, perhaps in particular parts of the state space, may indicate that locally the proposal distribution is badly calibrated to the target. As an alternative to careful oo-line tuning of state-dependent proposals, the basic algorithm can be modiied so that on rejection, a second attempt to move is made. A diierent proposal can be generated from a new distribution, that is allowed to depend on the previously rejected proposal. We generalise this idea of delaying the rejection and adapting the proposal distribution, due to Tierney and Mira (1999), to generate a more exible class of methods, that in particular applies to a variable dimension setting. The approach is illustrated by two pedagogical examples, and a more realistic application, to a change-point analysis for point processes.

Question: How to delay rejection in reversible?


FPGA Vendor Agnostic True Random Number Generator. This paper describes a solution for the generation of true random numbers in a purely digital fashion; making it suitable for any FPGA type, because no FPGA vendor specific features (e.g., like phase-locked loop) or external analog components are required. Our solution is based on a framework for a provable secure true random number generator recently proposed by Sunar, Martin and Stinson. It uses a large amount of ring oscillators with identical ring lengths as a fast noise source - but with some deterministic bits - and eliminates the non-random samples by appropriate post-processing based on resilient functions. This results in a slower bit stream with high entropy. Our FPGA implementation achieves a random bit throughput of more than 2 Mbps, remains fairly compact (needing minimally 110 ring oscillators of 3 inverters) and is highly portable

Question: What is a provable secure true random number generator?


Sensory gain control (amplification) as a mechanism of selective attention: electrophysiological and neuroimaging evidence.. Both physiological and behavioral studies have suggested that stimulus-driven neural activity in the sensory pathways can be modulated in amplitude during selective attention. Recordings of event-related brain potentials indicate that such sensory gain control or amplification processes play an important role in visual-spatial attention. Combined event-related brain potential and neuroimaging experiments provide strong evidence that attentional gain control operates at an early stage of visual processing in extrastriate cortical areas. These data support early selection theories of attention and provide a basis for distinguishing between separate mechanisms of attentional suppression (of unattended inputs) and attentional facilitation (of attended inputs).

Question: What is the difference between attentional suppression and attentional facilitation?


Reader-Aware Multi-Document Summarization via Sparse Coding. We propose a new MDS paradigm called readeraware multi-document summarization (RA-MDS). Specifically, a set of reader comments associated with the news reports are also collected. The generated summaries from the reports for the event should be salient according to not only the reports but also the reader comments. To tackle this RAMDS problem, we propose a sparse-coding-based method that is able to calculate the salience of the text units by jointly considering news reports and reader comments. Another reader-aware characteristic of our framework is to improve linguistic quality via entity rewriting. The rewriting consideration is jointly assessed together with other summarization requirements under a unified optimization model. To support the generation of compressive summaries via optimization, we explore a finer syntactic unit, namely, noun/verb phrase. In this work, we also generate a data set for conducting RA-MDS. Extensive experiments on this data set and some classical data sets demonstrate the effectiveness of our proposed approach.

Question: How to generate a compressive summary?


A Compact, Wideband Circularly Polarized Co-designed Filtering Antenna and Its Application for Wearable Devices With Low SAR. A compact circularly polarized (CP) co-designed filtering antenna is reported. The device is based on a patch radiator seamlessly integrated with a bandpass filter composed of coupled stripline open-loop resonators, which are designed together as a system. In the proposed design, the patch functions simultaneously as the radiator and the last stage resonator of the filter, resulting in a low-profile integrated radiating and filtering module with a small overall form factor of 0.53λ0 × 0.53λ0 × 0.07λ0. It is shown that the filtering circuit not only ensures frequency selectivity but also provides impedance matching functionality, which serves to broaden both the impedance and axial ratio bandwidths. The designed filtering antenna was fabricated and measured, experimentally achieving an S11 <; -13.5 dB, an axial ratio of less than 3 dB and a gain higher than 5.2 dBi over a bandwidth from 3.77 to 4.26 GHz, i.e., around 12.2%, which makes it an excellent candidate for integration into a variety of wireless systems. A linearly polarized version of the integrated filtering antenna was also demonstrated. In addition, further full-wave simulations and experiments were carried out to verify that the designed CP filtering antenna maintains its properties even when mounted on different positions of the human body with various body gestures. The stable impedance and radiation properties also make it a suitable candidate as a wearable antenna for off-body wireless communications.

Question: What is a compact circularly polarized co-designed filtering antenna?


Autonomic Communications in Software-Driven Networks. Autonomic communications aim to provide the quality-of-service in networks using self-management mechanisms. It inherits many characteristics from autonomic computing, in particular, when communication systems are running as specialized applications in software-defined networking (SDN) and network function virtualization (NFV)-enabled cloud environments. This paper surveys autonomic computing and communications in the context of software-driven networks, i.e., networks based on SDN/NFV concepts. Autonomic communications create new challenges in terms of security, operations, and business support. We discuss several goals, research challenges, and development issues on self-management mechanisms and architectures in software-driven networks. This paper covers multiple perspectives of autonomic communications in software-driven networks, such as automatic testing, integration, and deployment of network functions. We also focus on self-management and optimization, which make use of machine learning techniques.

Question: What is the difference between autonomic computing and autonomic communications?


A preamplifier-latch comparator for high accuracy high speed switched-capacitors pipelined ADC. In this paper, a gain-boosting preamplifier-latch comparator with minimum input referred offset voltage is proposed. The preamplifier utilizes telescope structure with cross-coupled active loading, which enhances the gain of preamplifier. In order to minimize the delay time of comparator, the input DC range and the ratio of PMOS/NMOS are selected carefully. The circuit is fabricated in TSMC 0.18um with 1.8V power supply.

Question: What is a preamplifier-latch comparator?


Answer Selection in Community Question Answering via Attentive Neural Networks. Answer selection in community question answering (cQA) is a challenging task in natural language processing. The difficulty lies in that it not only needs the consideration of semantic matching between question answer pairs but also requires a serious modeling of contextual factors. In this letter, we propose an attentive deep neural network architecture so as to learn the deterministic information for answer selection. The architecture can support various input formats through the organization of convolutional neural networks, attention-based long short-term memory, and conditional random fields. Experiments are carried out on the SemEval-2015 cQA dataset. We attain 58.35% on macroaveraged $\mathrm{F_1}$, which outperforms the Top-1 system in the shared task by 1.16% and improves the state-of-the-art deep-neural-network-based method by 2.21%.

Question: What is the state-of-the-art deep-neural-network-based method?


Development of Highly Secured Cloud Rendered Log Management System. A log is a collection of record of events that occurs within an organization containing systems and network. These logs are very important for any organization, because log file will able to record all user activities. As this log files plays vital role and also it contains sensitive information , it should be maintained highly secure. So, management and securely maintenance of log records are very tedious task. However, deploying such a system for high security and privacy of log records is an overhead for an organization and also it requires additional cost. Many techniques have been design so far for security of log records. The alternative solution is to maintaining log records over a cloud database. Log files over cloud environment leads to challenges about privacy, confidentiality and integrity of log files. In this paper, we propose highly secured cloud rendered log management and also use of some cryptographic algorithms for dealing the issues to access a cloud based data storage. To the best of knowledge, this is the strong work to provide a complete solution to the cloud based secure log management problem.

Question: What is log management?


The circulatory system of amphioxus (Branchiostoma floridae). The endothelial cell of Amphioxus has an endocytotic capability since both ferritin and horseradish peroxidase, when injected into the endostylar artery, became localized within endothelial cell cytoplasmic vesicles. The endothelial cells also contain vesicles within which the lysosomal enzyme acid phosphatase has been localized. Because of the presence of an endocytotic capability and lysosomes, these cells possess both the means and the method for the acquisition and disposal of exogenous proteins.

Question: What is the circulatory system of amphioxus?


Mobile Virtual Network Admission Control and Resource Allocation for Wireless Network Virtualization: A Robust Optimization Approach. Wireless network virtualization is a promising technology in next generation wireless networks. In this paper, motivated by the experience of user equipment (UE) admission control in traditional wireless networks, we propose a novel concept of mobile virtual network (MVN) admission control for wireless virtualization. By limiting the number of MVNs embedded in the physical network, MVN admission control can effectively guarantee quality of service (QoS) experienced by users of MVNs and maximize the utilization of the physical networks at the same time. Specifically, we propose a two-stage MVN embedding mechanism that can decouple short-term physical resource allocation from long-term admission control and resource leasing. With recent advances in robust optimization, we formulate the MVN admission control problem as a robust optimization problem. Both the long-term admission control and short- term resource allocation problems are transformed to convex problems, which can be solved efficiently. Simulation results are presented to show the effectiveness of the proposed scheme.

Question: What is the difference between a wireless network and a mobile virtual network?


Predicting Facial Beauty without Landmarks. A fundamental task in artificial intelligence and computer vision is to build machines that can behave like a human in recognizing a broad range of visual concepts. This paper aims to investigate and develop intelligent systems for learning the concept of female facial beauty and producing human-like predictors. Artists and social scientists have long been fascinated by the notion of facial beauty, but study by computer scientists has only begun in the last few years. Our work is notably different from and goes beyond previous works in several aspects: 1) we focus on fully-automatic learning approaches that do not require costly manual annotation of landmark facial features but simply take the raw pixels as inputs; 2) our study is based on a collection of data that is an order of magnitude larger than that of any previous study; 3) we imposed no restrictions in terms of pose, lighting, background, expression, age, and ethnicity on the face images used for training and testing. These factors significantly increased the difficulty of the learning task. We show that a biologically-inspired model with multiple layers of trainable feature extractors can produce results that are much more human-like than the previously used eigenface approach. Finally, we develop a novel visualization method to interpret the learned model and revealed the existence of several beautiful features that go beyond the current averageness and symmetry hypotheses.

Question: How to predict facial beauty without landmarks?


THE CRIMINAL PSYCHOPATH: HISTORY, NEUROSCIENCE, TREATMENT, AND ECONOMICS.. The manuscript surveys the history of psychopathic personality, from its origins in psychiatric folklore to its modern assessment in the forensic arena. Individuals with psychopathic personality, or psychopaths, have a disproportionate impact on the criminal justice system. Psychopaths are twenty to twenty-five times more likely than non-psychopaths to be in prison, four to eight times more likely to violently recidivate compared to non-psychopaths, and are resistant to most forms of treatment. This article presents the most current clinical efforts and neuroscience research in the field of psychopathy. Given psychopathy's enormous impact on society in general and on the criminal justice system in particular, there are significant benefits to increasing awareness of the condition. This review also highlights a recent, compelling and cost-effective treatment program that has shown a significant reduction in violent recidivism in youth on a putative trajectory to psychopathic personality.

Question: What is the most cost-effective treatment for psychopathy?


Experimental evaluation of the schunk 5-Finger gripping hand for grasping tasks. In order to perform useful tasks, a service robot needs to manipulate objects in its environment. In this paper, we propose a method for experimental evaluation of the suitability of a robotic hand for grasping tasks in service robotics. The method is applied to the Schunk 5-Finger Gripping Hand, which is a mechatronic gripper designed for service robots. During evaluation, it is shown, that it is able to grasp various common household objects and execute the grasps from the well known Cutkosky grasp taxonomy [1]. The result is, that it is a suitable hand for service robot tasks.

Question: What is the schunk 5-finger gripping hand?


Strategic Human Resources Management : Where Do We Go From Here ? †. The authors identify the key challenges facing strategic human resource management (SHRM) going forward and discuss several new directions in both the scholarship and practice of SHRM. They focus on a clearer articulation of the "black box" between HR and firm performance, emphasizing the integration of strategy implementation as the central mediating variable in this relationship. There are direct implications for the nature of fit and contingencies in SHRM. They also highlight the significance of a differentiated HR architecture not just across firms but also within firms.

Question: What is the black box?


A unified approach for mining outliers. This paper deals with nding outliers (exceptions) in large datasets. The identiication of outliers can often lead to the discovery of truly unexpected knowledge in areas such as electronic commerce, credit card fraud, and even the analysis of performance statistics of professional athletes. One contribution of this paper is to show how our proposed, intuitive notion of outliers can unify or generalize many of the existing notions of outliers provided by discordancy tests for standard statistical distributions. Thus, when mining large datasets containing many attributes, a uniied approach can replace many statistical discordancy tests, regardless of any knowledge about the underlying distribution of the attributes. A second contribution of this paper is the development of an algorithm to nd all outliers in a dataset. An important advantage of this algorithm is that its time complexity is linear with respect to the number of objects in the dataset. We include preliminary performance results.

Question: What is a uniied approach for mining outliers?


Summarizability in OLAP and Statistical Data Bases. Summarizability of OLAP and Statistical Databases is an a extremely important property because violating this condition can lead to erroneous conclusions and decisions. In this paper we explore the conditions for summarizability. We introduce a framework for specifying precisely the context in which statistical objects are defined. We use a three step process to define normalized statistical objects. Using this framework, we identify three necessary conditions for summarizability. We provided specific tests for each of the conditions that can be verified either from semantic knowledge, or by checking the statistical database itself. We also provide the reasoning for our belief that these three summarizability conditions are sufficient as well.

Question: What is the difference between OLAP and statistical databases?


EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras. Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They often create discomfort with marker suits, and their recording volume is severely restricted and often constrained to indoor scenes with controlled backgrounds. Alternative suit-based systems use several inertial measurement units or an exoskeleton to capture motion with an inside-in setup, i.e. without external sensors. This makes capture independent of a confined volume, but requires substantial, often constraining, and hard to set up body instrumentation. Therefore, we propose a new method for real-time, marker-less, and egocentric motion capture: estimating the full-body skeleton pose from a lightweight stereo pair of fisheye cameras attached to a helmet or virtual reality headset - an optical inside-in method, so to speak. This allows full-body motion capture in general indoor and outdoor scenes, including crowded scenes with many people nearby, which enables reconstruction in larger-scale activities. Our approach combines the strength of a new generative pose estimation framework for fisheye views with a ConvNet-based body-part detector trained on a large new dataset. It is particularly useful in virtual reality to freely roam and interact, while seeing the fully motion-captured virtual body.

Question: What is the egocentric marker-less motion capture?


FOR LEAP MOTION CONTROLLER. This thesis studies the new possibilities to gesture interfaces that emerged with a Leap Motion sensor. The Leap Motion is an innovative, 3D motion capturing device designed especially for hands and fingers tracking with precision up to 0.01mm. The outcome of the thesis is the LeapGesture library dedicated to the developers for Leap Motion Controller that contains algorithms allowing to learn and recognize gestures. The authors examined the data provided by the sensor in context of recognition of hand poses (static gestures), hand movements (dynamic gestures) and in task of a finger recognition. The static gestures are recognized using the Support Vector Machine (SVM) with median filtering an input data and using the correspondences between consecutive recognitions. The thesis contains evaluation of different feature sets, which have a significant impact on the recognition rate. The chosen feature set allowed to recognize a set of five gestures with 99% accuracy and a set of ten gestures with 85%. The dynamic gestures (movements of a hand and fingers) are recognized with the Hidden Markov Models (HMM). Recognition with HMMs allowed to achieve accuracy of 80% for a set containing six classes of dynamic gestures. Finger recognition algorithms proposed in this thesis works with 93% accuracy on a recorded dataset. The LeapGesture library contains presented approaches using a C++ interface, that can be easily used in any application for many purposes.

Question: What is the Leap Motion Controller?


Learning-based approach for online lane change intention prediction. Predicting driver behavior is a key component for Advanced Driver Assistance Systems (ADAS). In this paper, a novel approach based on Support Vector Machine and Bayesian filtering is proposed for online lane change intention prediction. The approach uses the multiclass probabilistic outputs of the Support Vector Machine as an input to the Bayesian filter, and the output of the Bayesian filter is used for the final prediction of lane changes. A lane tracker integrated in a passenger vehicle is used for real-world data collection for the purpose of training and testing. Data from different drivers on different highways were used to evaluate the robustness of the approach. The results demonstrate that the proposed approach is able to predict driver intention to change lanes on average 1.3 seconds in advance, with a maximum prediction horizon of 3.29 seconds.

Question: What is the difference between a support vector machine and a Bayesian filter?


Inadvertent Harvest of the Median Nerve Instead of the Palmaris Longus Tendon.. BACKGROUND The palmaris longus tendon is frequently used as a tendon graft or ligament replacement. In rare instances the median nerve has been inadvertently harvested instead of the palmaris longus for use as a tendon.   METHODS Nineteen cases in which the median nerve had been mistakenly harvested instead of the palmaris longus tendon were collected from members of the American Society for Surgery of the Hand (ASSH) Listserve. Surgeons involved in the subsequent care of the subject who had had an inadvertent harvest were contacted or the chart was reviewed. The reason for the initial procedure, the skill level of the primary surgeon, and when the inadvertent harvest was recognized were documented. When possible, the method of harvest and subsequent treatment were also documented.   RESULTS The most common initial procedure was a reconstruction of the elbow ulnar collateral ligament, followed by basal joint arthroplasty, tendon reconstruction, and reconstruction of the ulnar collateral ligament of the thumb metacarpophalangeal joint. Only 7 of the inadvertent harvests were recognized intraoperatively; in the remaining 12 cases the nerve was used as a tendon graft. The sensory loss was not recognized as being due to the inadvertent harvest until the first postoperative visit (2 subjects), 3 to 4 weeks (2 subjects), 2 to 3 months (2 subjects), 5 to 7 months (2 subjects), 1 year (1 subject), 3 years (1 subject), or 10 years (1 subject). Preoperative clinical identification of the presence or absence of a palmaris longus did not necessarily prevent an inadvertent harvest.   CONCLUSIONS Knowledge of the relevant anatomy is crucial to avoiding inadvertent harvest of the median nerve instead of the palmaris longus tendon.

Question: What is the median nerve?


Computational systems biology. To understand complex biological systems requires the integration of experimental and computational research — in other words a systems biology approach. Computational biology, through pragmatic modelling and theoretical exploration, provides a powerful foundation from which to address critical scientific questions head-on. The reviews in this Insight cover many different aspects of this energetic field, although all, in one way or another, illuminate the functioning of modular circuits, including their robustness, design and manipulation. Computational systems biology addresses questions fundamental to our understanding of life, yet progress here will lead to practical innovations in medicine, drug discovery and engineering.

Question: What is computational systems biology?


Radio Link Frequency Assignment. The problem of radio frequency assignment is to provide communication channels from limited spectral resources whilst keeping to a minimum the interference suffered by those whishing to communicate in a given radio communication network. This problem is a combinatorial (NP-hard) optimization problem. In 1993, the CELAR (the French "Centre d'Electronique de l'Armement") built a suite of simplified versions of Radio Link Frequency Assignment Problems (RLFAP) starting from data on a real network Roisnel93. Initially designed for assessing the performances of several Constraint Logic Programming languages, these benchmarks have been made available to the public in the framework of the European EUCLID project CALMA (Combinatorial Algorithms for Military Applications). These problems should look very attractive to the CSP community: the problem is simple to represent, all constraints are binary and involve finite domain variables. They nevertheless have some of the flavors of real problems (including large size and several optimization criteria). This paper gives essential facts about the CELAR instances and also introduces the GRAPH instances which were generated during the CALMA project.

Question: What is the CELAR instances?


Looking Beyond the Visible Scene. A common thread that ties together many prior works in scene understanding is their focus on the aspects directly present in a scene such as its categorical classification or the set of objects. In this work, we propose to look beyond the visible elements of a scene; we demonstrate that a scene is not just a collection of objects and their configuration or the labels assigned to its pixels - it is so much more. From a simple observation of a scene, we can tell a lot about the environment surrounding the scene such as the potential establishments near it, the potential crime rate in the area, or even the economic climate. Here, we explore several of these aspects from both the human perception and computer vision perspective. Specifically, we show that it is possible to predict the distance of surrounding establishments such as McDonald's or hospitals even by using scenes located far from them. We go a step further to show that both humans and computers perform well at navigating the environment based only on visual cues from scenes. Lastly, we show that it is possible to predict the crime rates in an area simply by looking at a scene without any real-time criminal activity. Simply put, here, we illustrate that it is possible to look beyond the visible scene.

Question: What is the crime rate in an area?


Dissecting Video Server Selection Strategies in the YouTube CDN. In this paper, we conduct a detailed study of the YouTube CDN with a view to understanding the mechanisms and policies used to determine which data centers users download video from. Our analysis is conducted using week-long datasets simultaneously collected from the edge of five networks - two university campuses and three ISP networks - located in three different countries. We employ state-of-the-art delay-based geolocation techniques to find the geographical location of YouTube servers. A unique aspect of our work is that we perform our analysis on groups of related YouTube flows. This enables us to infer key aspects of the system design that would be difficult to glean by considering individual flows in isolation. Our results reveal that while the RTT between users and data centers plays a role in the video server selection process, a variety of other factors may influence this selection including load-balancing, diurnal effects, variations across DNS servers within a network, limited availability of rarely accessed video, and the need to alleviate hot-spots that may arise due to popular video content.

Question: What is the difference between a video server and a data center?


Where the Truth Lies: Explaining the Credibility of Emerging Claims on the Web and Social Media. The web is a huge source of valuable information. However, in recent times, there is an increasing trend towards false claims in social media, other web-sources, and even in news. Thus, factchecking websites have become increasingly popular to identify such misinformation based on manual analysis. Recent research proposed methods to assess the credibility of claims automatically. However, there are major limitations: most works assume claims to be in a structured form, and a few deal with textual claims but require that sources of evidence or counter-evidence are easily retrieved from the web. None of these works can cope with newly emerging claims, and no prior method can give user-interpretable explanations for its verdict on the claim's credibility. This paper overcomes these limitations by automatically assessing the credibility of emerging claims, with sparse presence in web-sources, and generating suitable explanations from judiciously selected sources. To this end, we retrieve diverse articles about the claim, and model the mutual interaction between: the stance (i.e., support or refute) of the sources, the language style of the articles, the reliability of the sources, and the claim's temporal footprint on the web. Extensive experiments demonstrate the viability of our method and its superiority over prior works. We show that our methods work well for early detection of emerging claims, as well as for claims with limited presence on the web and social media.

Question: What is the credibility of emerging claims?


LSTM-Based Hierarchical Denoising Network for Android Malware Detection. Mobile security is an important issue on Android platform. Most malware detection methods based on machine learning models heavily rely on expert knowledge for manual feature engineering, which are still difficult to fully describe malwares. In this paper, we present LSTM-based hierarchical denoise network (HDN), a novel static Android malware detection method which uses LSTM to directly learn from the raw opcode sequences extracted from decompiled Android files. However, most opcode sequences are too long for LSTM to train due to the gradient vanishing problem. Hence, HDN uses a hierarchical structure, whose first-level LSTM parallelly computes on opcode subsequences (we called them method blocks) to learn the dense representations; then the secondlevel LSTM can learn and detect malware through method block sequences. Considering that malicious behavior only appears in partial sequence segments, HDN uses method block denoise module (MBDM) for data denoising by adaptive gradient scaling strategy based on loss cache. We evaluate and compare HDN with the latest mainstream researches on three datasets. The results show that HDN outperforms these Android malware detection methods,and it is able to capture longer sequence features and has better detection efficiency thanN-gram-based malware detection which is similar to our method.

Question: What is the difference between the first-level and second-level LSTM?


High speed and low power preset-able modified TSPC D flip-flop design and performance comparison with TSPC D flip-flop. Positron emission tomography (PET) is a nuclear functional imaging technique that produces a three-dimensional image of functional organs in the body. PET requires high resolution, fast and low power multichannel analog to digital converter (ADC). A typical multichannel ADC for PET scanner architecture consists of several blocks. Most of the blocks can be designed by using fast, low power D flip-flops. A preset-able true single phase clocked (TSPC) D flip-flop shows numerous glitches (noise) at the output due to unnecessary toggling at the intermediate nodes. Preset-able modified TSPC (MTSPC) D flip-flop have been proposed as an alternative solution to alleviate this problem. However, the MTSPC D flip-flop requires one extra PMOS to suspend toggling of the intermediate nodes. In this work, we designed a 7-bit preset-able gray code counter by using the proposed D flip-flop. This work involves UMC 180 nm CMOS technology for preset-able 7-bit gray code counter where we achieved 1 GHz maximum operation frequency with most significant bit (MSB) delay 0.96 ns, power consumption 244.2 μW (micro watt) and power delay product (PDP) 0.23 pJ (Pico joule) from 1.8 V power supply.

Question: What is a gray code counter?


Improved Text Extraction from PDF Documents for Large-Scale Natural Language Processing. The inability of reliable text extraction from arbitrary documents is often an obstacle for large scale NLP based on resources crawled from the Web. One of the largest problems in the conversion of PDF documents is the detection of the boundaries of common textual units such as paragraphs, sentences and words. PDF is a file format optimized for printing and encapsulates a complete description of the layout of a document including text, fonts, graphics and so on. This paper describes a tool for extracting texts from arbitrary PDF files for the support of largescale data-driven natural language processing. Our approach combines the benefits of several existing solutions for the conversion of PDF documents to plain text and adds a language-independent post-processing procedure that cleans the output for further linguistic processing. In particular, we use the PDF-rendering libraries pdfXtk, Apache Tika and Poppler in various configurations. From the output of these tools we recover proper boundaries using on-the-fly language models and languageindependent extraction heuristics. In our research, we looked especially at publications from the European Union, which constitute a valuable multilingual resource, for example, for training statistical machine translation models. We use our tool for the conversion of a large multilingual database crawled from the EU bookshop with the aim of building parallel corpora. Our experiments show that our conversion software is capable of fixing various common issues leading to cleaner data sets in the end.

Question: How to extract text from pdf documents?


Are Cyberbullies Less Empathic? Adolescents' Cyberbullying Behavior and Empathic Responsiveness. Meta-analyses confirm a negative relationship between aggressive behavior and empathy, that is, the ability to understand and share the feelings of others. Based on theoretical considerations, it was, therefore, hypothesized that a lack of empathic responsiveness may be characteristic for cyberbullies in particular. In the present study, 2.070 students of Luxembourg secondary schools completed an online survey that included a cyberbullying questionnaire(4) and a novel empathy short scale. According to the main hypothesis, analyses of variances indicated that cyberbullies demonstrated less empathic responsiveness than non-cyberbullies. In addition, cyberbullies were also more afraid of becoming victims of cyberbullying. The findings confirm and substantially extend the research on the relationship between empathy and aggressive behavior. From an educational point of view, the present findings suggest that training of empathy skills might be an important tool to decrease cyberbullying.

Question: Are cyberbullies less empathic?


Learning Better Embeddings for Rare Words Using Distributional Representations. There are two main types of word representations: low-dimensional embeddings and high-dimensional distributional vectors, in which each dimension corresponds to a context word. In this paper, we initialize an embedding-learning model with distributional vectors. Evaluation on word similarity shows that this initialization significantly increases the quality of embeddings for rare words.

Question: What is the difference between low-dimensional embeddings and high-dimensional distributional vectors?


"You've Got E-Mail!" ... Shall I Deal With It Now? Electronic Mail From the Recipient's Perspective. This article considers the nature of e-mail from the recipient's perspective—what the seeminglyfreeandeasycommunicationreallycosts therecipient. Informationgathered by electronic monitoring software is shown to be at odds with the results of an online survey of e-mail users' perceptions of their e-mail experience—users drastically underestimate the disruptive effects of e-mail. The conclusion is that the constant monitoring of e-mail actually reduces productivity and that there is a need for increased power, control,andawarenessonthepartof thee-mail recipient toensure thate-mail remainsatool rather than a tyrant. It is necesssary to alert the user of the true cost of e-mail alerts.

Question: What is the cost of e-mail?


Aging: a theory based on free radical and radiation chemistry.. The phenomenon of growth, decline and death—aging—has been the source of considerable speculation (1, 8, 10). This cycle seems to be a more or less direct function of the metabolic rate and this in turn depends on the species (animal or plant) on which are superimposed the factors of heredity and the effects of the stresses and strains of life—which alter the metabolic activity. The universality of this phenomenon suggests that the reactions which cause it are basically the same in all living things. Viewing this process in the light of present day free radical and radiation chemistry and of radiobiology, it seems possible that one factor in aging may be related to deleterious side attacks of free radicals (which are normally produced in the course of cellular metabolism) on cell constituents.* Irradiation of living things induces mutation, cancer, and aging (9). Inasmuch as these also arise spontaneously in nature, it is natural to inquire if the processes might not be similar. It is believed that one mechanism of irradiation effect is through liberation of OH and HO2 radicals (12). There is evidence, although indirect, that these two highly active free radicals are produced normally in living systems. In the first place, free radicals are present in living cells; this was recently demonstrated in vivo by a paramagnetic resonance absorption method (3). Further, it was shown that the concentration of free radicals increased with increasing metabolic activity in conformity with the postulates set forth some years ago that free radicals were involved in biologic oxidation-reduction reactions (11, 13). Are some of these free radicals OH and/or HO2, or radicals of a similar high order of reactivity, and where might they arise in the cell?

Question: What is the mechanism of aging?


Alleviation of Interest flooding attacks using Token bucket with per interface fairness and Countermeasures in Named Data Networking. Distributed Denial of Service (DDoS) attacks are an ongoing problem in today's Internet. In this paper we focus on DDoS attacks in Named Data Networking (NDN). NDN is a specific candidate for next-generation Internet architecture designs. In NDN locations are named instead of data, So NDN transforms data into a first-class entity and makes itself an attractive and practical approach to meet the needs for many applications. In a Named Data Networking (NDN), end users request data by sending Interest packets, and the network delivers Data packets upon request only, effectively eliminating many existing DDoS attacks. However, an NDN network faces a new type of DDoS attack, namely Interest packet flooding. In this paper we try to alleviate the Interest flooding using token bucket with per interface fairness algorithm and also we try to find countermeasures for Interest flooding attacks

Question: What is the difference between Named Data Networking and Data Networking?


Natural terrain classification using three-dimensional ladar data for ground robot mobility. In recent years, much progress has been made in outdoor autonomo us navigation. However, safe navigation is still a daunting challenge in terrain containing vegetation. In this paper, we f ocus on the segmentation of ladar data into three classes using local three-dimensional point cloud statistics. The classes are: "scatter" to represent porous volumes such as grass and tree canopy, "linear" to capture thin objects like wires or tree branches, and finally "surface" to capture solid objects like ground surface, rocks or large trunks. We present the details of the proposed method, and the modifications we made to implement it on-board an autonom ous ground vehicle for real-time data processing. Finally, we present results produced from different sta tionary laser sensors and from field tests using an unmanned ground vehicle.

Question: What is the difference between a ladar and a laser?


An Accurate Multi-Row Panorama Generation Using Multi-Point Joint Stitching. Most of the existing panorama generation tools require the input images to be captured along one direction, and yield a narrow strip panorama. To generate a large viewing field panorama, this paper proposes a multi-row panorama generation (MRPG) method. For a pan/tilt camera whose scanning path covers a wide range of horizontal and vertical views, the image frames in different views correspond to different coordinate benchmarks and different projections. And the image frame should not only be aligned with the continuous frames in timeline but also be aligned with other frames in spatial neighborhood even with long time intervals. For these problems, MRPG first designs an optimal scanning path to cover the large viewing field, and chooses the center frame as the reference frame to start to stitch. The stitching order of multi-frame is arranged in first-column and second-row to ensure a small alignment error. Moreover, MRPG proposes a multi-point joint stitching method to eliminate the seams and correct the distortions, which makes the current frame accurately integrated into the panoramic canvas from all directions. Experimental results show that MRPG can generate a more accurate panorama than other state-of-the-art image stitching methods, and give a better visual effect for a large viewing field panorama.

Question: How to generate a large viewing field panorama?


Adverse health effects of non-medical cannabis use. For over two decades, cannabis, commonly known as marijuana, has been the most widely used illicit drug by young people in high-income countries, and has recently become popular on a global scale. Epidemiological research during the past 10 years suggests that regular use of cannabis during adolescence and into adulthood can have adverse effects. Epidemiological, clinical, and laboratory studies have established an association between cannabis use and adverse outcomes. We focus on adverse health effects of greatest potential public health interest-that is, those that are most likely to occur and to affect a large number of cannabis users. The most probable adverse effects include a dependence syndrome, increased risk of motor vehicle crashes, impaired respiratory function, cardiovascular disease, and adverse effects of regular use on adolescent psychosocial development and mental health.

Question: What are the adverse health effects of non-medical cannabis use?


An Empirical Examination of the Effects of Web Personalization at Different Stages of Decision-Making. Personalization agents are incorporated in many websites to tailor content and interfaces for individual users. But in contrast to the proliferation of personalized web services worldwide, empirical research studying the effects of web personalization is scant. How does exposure to personalized offers affect subsequent product consideration and choice outcome? Drawing on the literature in HCI and consumer behavior, this research examines the effects of web personalization on users' information processing and expectations through different decision-making stages. A study using a personalized ring-tone download website was conducted. Our findings provide empirical evidence of the effects of web personalization. In particular, when consumers are forming their consideration sets, the agents have the capacity to help them discover new products and generate demand for unfamiliar products. Once the users have arrived at their choice, however, the persuasive effects from the personalization agent diminish. These results establish that adaptive role of personalization agents at different stages of decision-making.

Question: How does web personalization affect users' information processing and expectations?


Acute Ischemic Stroke Therapy Overview.. The treatment of acute ischemic stroke has undergone dramatic changes recently subsequent to the demonstrated efficacy of intra-arterial (IA) device-based therapy in multiple trials. The selection of patients for both intravenous and IA therapy is based on timely imaging with either computed tomography or magnetic resonance imaging, and if IA therapy is considered noninvasive, angiography with one of these modalities is necessary to document a large-vessel occlusion amenable for intervention. More advanced computed tomography and magnetic resonance imaging studies are available that can be used to identify a small ischemic core and ischemic penumbra, and this information will contribute increasingly in treatment decisions as the therapeutic time window is lengthened. Intravenous thrombolysis with tissue-type plasminogen activator remains the mainstay of acute stroke therapy within the initial 4.5 hours after stroke onset, despite the lack of Food and Drug Administration approval in the 3- to 4.5-hour time window. In patients with proximal, large-vessel occlusions, IA device-based treatment should be initiated in patients with small/moderate-sized ischemic cores who can be treated within 6 hours of stroke onset. The organization and implementation of regional stroke care systems will be needed to treat as many eligible patients as expeditiously as possible. Novel treatment paradigms can be envisioned combining neuroprotection with IA device treatment to potentially increase the number of patients who can be treated despite long transport times and to ameliorate the consequences of reperfusion injury. Acute stroke treatment has entered a golden age, and many additional advances can be anticipated.

Question: What is the golden age of acute stroke treatment?


Disentangling top-down vs. bottom-up and low-level vs. high-level influences on eye movements over time. Bottom-up and top-down, as well as low-level and high-level factors influence where we fixate when viewing natural scenes. However, the importance of each of these factors and how they interact remains a matter of debate. Here, we disentangle these factors by analysing their influence over time. For this purpose we develop a saliency model which is based on the internal representation of a recent early spatial vision model to measure the low-level bottom-up factor. To measure the influence of high-level bottom-up features, we use a recent DNN-based saliency model. To account for top-down influences, we evaluate the models on two large datasets with different tasks: first, a memorisation task and, second, a search task. Our results lend support to a separation of visual scene exploration into three phases: The first saccade, an initial guided exploration characterised by a gradual broadening of the fixation density, and an steady state which is reached after roughly 10 fixations. Saccade target selection during the initial exploration and in the steady state are related to similar areas of interest, which are better predicted when including high-level features. In the search dataset, fixation locations are determined predominantly by top-down processes. In contrast, the first fixation follows a different fixation density and contains a strong central fixation bias. Nonetheless, first fixations are guided strongly by image properties and as early as 200ms after image onset, fixations are better predicted by high-level information. We conclude that any low-level bottom-up factors are mainly limited to the generation of the first saccade. All saccades are better explained when high-level features are considered, and later this high-level bottom-up control can be overruled by top-down influences.

Question: What is the difference between a saliency model and a visual attention model?


Modeling 2D Appearance Evolution for 3D Object Categorization. 3D object categorization is a non-trivial task in computer vision encompassing many real-world applications. We pose the problem of categorizing 3D polygon meshes as learning appearance evolution from multi-view 2D images. Given a corpus of 3D polygon meshes, we first render the corresponding RGB and depth images from multiple viewpoints on a uniform sphere. Using rank pooling, we propose two methods to learn the appearance evolution of the 2D views. Firstly, we train view-invariant models based on a deep convolutional neural network (CNN) using the rendered RGB-D images and learn to rank the first fully connected layer activations and, therefore, capture the evolution of these extracted features. The parameters learned during this process are used as the 3D shape representations. In the second method, we learn the aggregation of the views from the outset by employing the ranking machine to the rendered RGB- D images directly, which produces aggregated 2D images which we term as ``3D shape images". We then learn CNN models on this novel shape representation for both RGB and depth which encode salient geometrical structure of the polygon. Experiments on the ModelNet40 and ModelNet10 datasets show that the proposed method consistently outperforms existing state-of-the-art algorithms in 3D shape recognition.

Question: What is the difference between the two methods?